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OpenSceneGraph程序设计 www.osgChina.ong 第一章:绪论 示例二十四:多窗口渲染 .213 9.2L00215 9.2.1文件的输出… 215 示例二十五:输出结点到文件 .215 9.2.2在模型中加L0D头结点 .215 示例二十六:给模型加L0D头结点输出 .216 9.3多通道… .216 示例二十七:组建和使用osgCluster.. .216 9.4lmp0ster.… .218 示例二十九:Imposter. 218 9.5本章小节… .219 9.6本章所用类参考… 219 9.6.1osg:Camera.… .219 9.6.20Sg:L00. .228 9.6.3 osgSim:Impostor ........... .231 第十章文字&模型阴影..... .233 10.1显示汉字 .233 示例二十九:汉字HUD 235 10.2显示当前位置 .236 示例三十:HUD动态更新当前位置. .237 10.3阴影. .241 10.4小结…… 241 10.5本章所用类参考 .241 10.5.1 osg:Text.... .241 第十一章 地形VPB初步.. .248 11.1VPB简介… 248 11.1.1VPB的获得.… .248 11.1.2VPB的编译.… .248 11.2VPB使用.… .250 11.3小结.…… 253 附录:Step Into OpenSceneGraph中MFC基础章节. ….254 1.1最精简的单文档MFC框架. .254 1.2MFC常用的几种基本操作. 270 1.2.1修改鼠标 270 1.2.2透明对话框… .271 1.2.3客户区全屏 .273 1.2.4音乐播放.… .276 10OpenSceneGraph 程序设计 www.osgChina.org 第一章:绪论 10 示例二十四:多窗口渲染.................................................................................................213 9.2 LOD........................................................................................................................................215 9.2.1 文件的输出 ...................................................................................................................215 示例二十五:输出结点到文件..........................................................................................215 9.2.2 在模型中加 LOD 头结点..................................................................................................215 示例二十六:给模型加 LOD 头结点输出............................................................................216 9.3 多通道..............................................................................................................................216 示例二十七:组建和使用 osgCluster...............................................................................216 9.4 Imposter..........................................................................................................................218 示例二十九:Imposter.....................................................................................................218 9.5 本章小节 ..........................................................................................................................219 9.6 本章所用类参考................................................................................................................219 9.6.1 osg::Camera.................................................................................................................219 9.6.2 osg::LOD ......................................................................................................................228 9.6.3 osgSim::Impostor ......................................................................................................231 第十章 文字&模型阴影 ..................................................................233 10.1 显示汉字................................................................................................................................233 示例二十九:汉字 HUD .....................................................................................................235 10.2 显示当前位置.........................................................................................................................236 示例三十:HUD 动态更新当前位置....................................................................................237 10.3 阴影.......................................................................................................................................241 10.4 小结.......................................................................................................................................241 10.5 本章所用类参考...................................................................................................................241 10.5.1 osg::Text.................................................................................................................241 第十一章 地形 VPB 初步 ...............................................................248 11.1 VPB 简介..............................................................................................................................248 11.1.1 VPB 的获得................................................................................................................248 11.1.2 VPB 的编译................................................................................................................248 11.2 VPB 使用.......................................................................................................................250 11.3 小结................................................................................................................................253 附录:Step Into OpenSceneGraph 中 MFC 基础章节.............................................254 1.1 最精简的单文档 MFC 框架.........................................................................................................254 1.2 MFC 常用的几种基本操作.......................................................................................................270 1.2.1 修改鼠标 ....................................................................................................................270 1.2.2 透明对话框.................................................................................................................271 1.2.3 客户区全屏.................................................................................................................273 1.2.4 音乐播放 ....................................................................................................................276
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