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a ColorBlending .ox OpenGL Color Blending Methods for producing color-mixing effects (only performed in RGB or RGBAmode) e blending effects are generated with the blending factors for destination object(the current object in the frame buffer)and source object(the incoming object) The new blended color is calculated as (factor)Source"(R,G, B, A)source +(factor)De. *(R, G, B, A)Des SrkRs+ Dr*Rd Sa* Gs Do**Gd Sb*Bs Db*Bd Sa*As+ Da*Ad_(5-1) (Rs, GS, Bs, As)-Source Color (Rd, Gd, Bd, Ad)-Destination Color (Sr, Sg, Sb, Sa)-Source blending factors r, Dg, Db, Da)-Destination blending factors 16 Methods for producing color-mixing effects (only performed in RGB or RGBAmode)  Blending effects are generated with the blending factors for destination object (the current object in the frame buffer) and source object (the incoming object).  The new blended color is calculated as (factor)Source * (R,G, B,A)Source+ (factor)Des.* (R,G,B,A)Des. (Sr*Rs + Dr*Rd, Sg*Gs + Dg*Gd, Sb*Bs + Db*Bd, Sa*As + Da*Ad) (5-1) (Rs, Gs, Bs,As) – Source Color (Rd, Gd, Bd, Ad) – Destination Color (Sr, Sg, Sb, Sa) – Source blending factors (Dr, Dg, Db, Da) – Destination blending factors OpenGL Color Blending 16
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