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Review Guideline SOFTWARE ENGINEERING 1.About Examination 1)The scope of this examination is mainly covered by the text book 2)The examination will last 120 minutes and it is a closed-book exam. 3)Exam Types: 1.Multiple Choice (2 points 5=10) 2.Questions (9 points 5=45,answer them briefly) 3.Analysis Design (3 Exercises,you should draw some UML diagrams,write code or write use cases 2.Main Contents Object Oriented Software Engineering-Using UML,Patterns,and Java 1)The Basic Concepts of Object-Oriented Methodology(Chapter 2) Class,abstract class,interface,inheritance,polymorphism,association,association class, super class,sub class 2)UML and UML Notations Understanding what is the UML (Chapter 2) Diagrams: Interaction(sequence and collaboration)diagram(Chapter 2,Chapter 5) Statechart diagram(Chapter2,Chapter 5) Use case diagram(Chapter 2,4) Class diagram(Chapter 2) Activity diagram (Chapter 2) Component diagram(Chapter 5) Deployment diagram(Chapter 7) Package diagram(Chapter 2) Relationships: Association(aggregation,composition):Chapter 2,Chapter 5 Generalization:Chapter 5 Communication:Chapter 2 3)Patterns (Chapter 8,Apendix A) Reuse by Inheritance and Delegation,Specification Inheritance and Implementation Inheritance, The Basic Concept of Pattern Bridge,Adapter,Facade,Proxy,Composite Observer,Strategy,Command Abstract Factory,BuilderReview Guideline SOFTWARE ENGINEERING 1.About Examination 1)The scope of this examination is mainly covered by the text book 2)The examination will last 120 minutes and it is a closed-book exam. 3)Exam Types: 1. Multiple Choice(2 points * 5 =10) 2. Questions (9 points * 5=45, answer them briefly) 3. Analysis & Design(3 Exercises, you should draw some UML diagrams, write code or write use cases) 2.Main Contents Object Oriented Software Engineering- Using UML, Patterns, and Java 1) The Basic Concepts of Object-Oriented Methodology (Chapter 2) Class, abstract class, interface, inheritance, polymorphism, association, association class, super class, sub class 2) UML and UML Notations Understanding what is the UML (Chapter 2) Diagrams: Interaction (sequence and collaboration) diagram (Chapter 2, Chapter 5) Statechart diagram (Chapter2, Chapter 5) Use case diagram (Chapter 2, 4) Class diagram (Chapter 2) Activity diagram (Chapter 2) Component diagram (Chapter 5) Deployment diagram (Chapter 7) Package diagram (Chapter 2) Relationships: Association(aggregation, composition): Chapter 2, Chapter 5 Generalization: Chapter 5 Communication: Chapter 2 3) Patterns (Chapter 8, Apendix A) Reuse by Inheritance and Delegation, Specification Inheritance and Implementation Inheritance, The Basic Concept of Pattern Bridge, Adapter, Façade, Proxy, Composite Observer, Strategy, Command Abstract Factory, Builder
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