CSMA:(Carrier Sense Multiple access) o 1-Persistent CSMa e If channel sensed idle: transmit entire pkt e If channel sensed busy, wait until channel becomes idle and then transmit right away. o If collision occurs waitrandom time and then restart process Non-persistent CSMA: (for nonslotted channels e If channel sensed idle: transmit entire pkt o If channel sensed busy, waitrandom time before trying again o If collision occurs waitrandom time and then restart process o P-Persistent CSMA: (for slotted channels o If channel sensed idle then, with probability p, transmit in current slot. With probability q=1-p, wait until next slot and try again(with probability p o If channel sensed busy wait until next slot and try again e If collision occurs, waitrandom time and then restart process 5: DatCSMA: (Carrier Sense Multiple Access) 1-Persistent CSMA If channel sensed idle: transmit entire pkt If channel sensed busy, wait until channel becomes idle and then transmit right away. If collision occurs wait random time and then restart process Non-persistent CSMA: (for nonslotted channels) If channel sensed idle: transmit entire pkt If channel sensed busy, wait random time before trying again. If collision occurs wait random time and then restart process P-Persistent CSMA: (for slotted channels) If channel sensed idle then, with probability p, transmit in current slot. With probability q=1-p, wait until next slot and try again (with probability p) If channel sensed busy wait until next slot and try again If collision occurs, wait random time and then restart process 5: DataLink Layer 5-20