正在加载图片...
2.标准三维曲面绘制 [x,y,z]=sphere (n) [x,y,z]=cylinder (R,n) [x0,y0,z0]=sphere(30); x=2*x0:Y=2*Y0;z=2*z0月 surf (x0,0,z0); shading interp hold on mesh (x,y,z) colormap (hot) hold off hidden off 号产生透视效果 axis equal axis off 教学建模2. 标准三维曲面绘制 [x,y,z]=sphere(n) [x,y,z]=cylinder(R,n) [x0,y0,z0]=sphere(30); x=2*x0;y=2*y0;z=2*z0; surf(x0,y0,z0); shading interp hold on mesh(x,y,z) colormap(hot) hold off hidden off %产生透视效果 axis equal axis off
<<向上翻页向下翻页>>
©2008-现在 cucdc.com 高等教育资讯网 版权所有