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Manufacturing Execution, Just-In-Time Delivery, Transportation Planning, Supplier Integration and Information Processing. The model uses gaming boards, raw materials, components, quipment, and supply chain entity functions common to most supply chain logistics environments. The demonstration practices the concepts of supply chain optimization as the work team to implement various suggestions and ideas executed through various supply chain workshop simulations 11. 2. 2 the selection for our country's electronic commerce logistics Chinese E-Commerce is mostly business-to-consumer rather than business-to-businesses Although a majority(about 68%)of the 2,000 E-Commerce websites were B2C shopping sites online payment is still in its infancy in China due to low-level online security and an aversion for sing credit cards. Most of the E-Commerce websites operate on online ordering and cash on delivery. Characteristics of the E-Commerce websites in China include: I Online order and offline payment; only few major Online Advertising Electronic Commerce 2 players offer online payment I 24.7% operations of these sites were far from being an industry practice; I Prices did not undercut those of offline peers; I Fulfillment was a big problem For many Chinese domestic enterprises, Internet and Ecommerce are still new. The vast majority of domestic enterprises simply do not have the websites necessary for doing E-Commerce. In addition, a large number of multinational companies operating in China do not have mirror sites in the Mainland. In recognizing the problem, the government has introduced the Enterprise Go Internet Plan"to get more than 1 million enterprises online in 2000. Even if that goal is achieved, it may not be enough E-Commerce in China will still be dominated by B2C for at least two years 11.3 The technology for electronic commerce logistics Electronic Commerce(E-Commerce) is the ability to conduct business via electronic networks such as the Internet and the World wide Web. Although Electronic Commerce is based on the principles of Electronic Data Interchange(EDI) it goes far beyond EDI in that it aims at supporting the complete external business process, including the information stage(electronic marketing, networking), the negotiation stage(electronic markets), the fulfillment(order process, electronic payment) and the satisfaction stage(after sales support Emphasis these days are on business-to-business E-Commerce applications: taking orders, scheduling shipments, providing customer service and so on. However, present E-Commerce implementations automate only a small portion of the electronic transaction process. Moreover, E-Commerce is hampered by closed (self-contained) markets that cannot use each other's services incompatible frameworks that cannot interoperate or build upon each other, and a bewildering collection of security and payment protocols. In general, E-Commerce applications do not yet provide the robust transaction, messaging and data access services typical of contemporary client/server applications. While there is considerable interest in developing robust Internet applications, protection of significant investments in client/server technology and interoperation with mainframe transaction servers and legacy systems is a serious requirement. IT is essentially the merging of four separate groups of technologies: computing, telecommunications, broadcasting, and multimedia. The practitioner and much of the private sector normally call the point at which they overlap IT. International agencies, depending on their roots, often use other terms, such as informatics, ICT (Information and Computing Technology ), or IT and T (Information Technology and Telecommunications). There is no significant difference between these terms; IT is the most commonly used but the others are equally valid IT implicitly refers to the technologies themselves and to the professionals who deploy IT, either at manufacturer and vendor sites, or at user organizations. At the user site, IT systems are applied to the individual enterprise, which may be anything from a one-person business to the largest multinational organization Their systems are designed for their specific, internal use. On the other hand, EC3 systems are designed for inter-enterprise computing. EC enables any computer to"talk" to any other computer. More typically, EC refers to the business practices that now take place with the help of telecommunication networks, most notably the Internet, but also including Value Added Networks, Virtual Private Networks, Intranets, and Extranets To reiterate: IT is the generic set of technologies that are used to create efficiencies in individual organizations. They include computers, communications, and their attendant skills. EC requires the IT infrastructure as a starting point. It also utilizes sets of business procedures thatManufacturing Execution, Just-In-Time Delivery, Transportation Planning, Supplier Integration and Information Processing. The model uses gaming boards, raw materials, components, equipment, and supply chain entity functions common to most supply chain logistics environments. The demonstration practices the concepts of supply chain optimization as the work team to implement various suggestions and ideas executed through various supply chain workshop simulations. 11.2.2 the selection for our country`s electronic commerce logistics Chinese E-Commerce is mostly business-to-consumer rather than business-to-businesses. Although a majority (about 68%) of the 2,000 E-Commerce websites were B2C shopping sites, online payment is still in its infancy in China due to low-level online security and an aversion for using credit cards.Most of the E-Commerce websites operate on online ordering and cash on delivery. Characteristics of the E-Commerce websites in China include: l Online order and offline payment; only few major Online Advertising Electronic Commerce 2 players offer online payment; l 24.7% operations of these sites were far from being an industry practice; l Prices did not undercut those of offline peers; l Fulfillment was a big problem For many Chinese domestic enterprises, Internet and Ecommerce are still new. The vast majority of domestic enterprises simply do not have the websites necessary for doing E-Commerce. In addition, a large number of multinational companies operating in China do not have mirror sites in the Mainland. In recognizing the problem, the government has introduced the ``Enterprise Go Internet Plan'' to get more than 1 million enterprises online in 2000. Even if that goal is achieved, it may not be enough. E-Commerce in China will still be dominated by B2C for at least two years. 11.3 The technology for electronic commerce logistics Electronic Commerce (E-Commerce) is the ability to conduct business via electronic networks such as the Internet and the World Wide Web. Although Electronic Commerce is based on the principles of Electronic Data Interchange (EDI) it goes far beyond EDI in that it aims at supporting the complete external business process, including the information stage (electronic marketing, networking), the negotiation stage (electronic markets), the fulfillment (order process, electronic payment) and the satisfaction stage (after sales support). Emphasis these days are on business-to-business E-Commerce applications: taking orders, scheduling shipments, providing customer service and so on. However, present E-Commerce implementations automate only a small portion of the electronic transaction process. Moreover, E-Commerce is hampered by closed (self-contained) markets that cannot use each other's services, incompatible frameworks that cannot interoperate or build upon each other, and a bewildering collection of security and payment protocols. In general, E-Commerce applications do not yet provide the robust transaction, messaging and data access services typical of contemporary client/server applications. While there is considerable interest in developing robust Internet applications, protection of significant investments in client/server technology and interoperation with mainframe transaction servers and legacy systems is a serious requirement. IT is essentially the merging of four separate groups of technologies: computing, telecommunications, broadcasting, and multimedia. The practitioner and much of the private sector normally call the point at which they overlap IT. International agencies, depending on their roots, often use other terms, such as informatics, ICT (Information and Computing Technology), or IT and T (Information Technology and Telecommunications). There is no significant difference between these terms; IT is the most commonly used but the others are equally valid. IT implicitly refers to the technologies themselves and to the professionals who deploy IT, either at manufacturer and vendor sites, or at user organizations. At the user site, IT systems are applied to the individual enterprise, which may be anything from a one-person business to the largest multinational organization. Their systems are designed for their specific, internal use. On the other hand, EC3 systems are designed for inter-enterprise computing. EC enables any computer to “talk” to any other computer. More typically, EC refers to the business practices that now take place with the help of telecommunication networks, most notably the Internet, but also including Value Added Networks, Virtual Private Networks, Intranets, and Extranets. To reiterate: IT is the generic set of technologies that are used to create efficiencies in individual organizations. They include computers, communications, and their attendant skills. EC requires the IT infrastructure as a starting point. It also utilizes sets of business procedures that
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