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The Next Big Thing P2P Gaming Online gaming will be an early driver Current gaming market in U.S. $210M $1.8B by 2005*(% pa growth Gamers account for 10% of u.s. broadband market** 4271B ($2.2B )industry in Japan by 2006 Source: NCSoft * Source: ISP-Planet, com >$1B industry in Europe by 2006*** ** Source: Nomura research institute **** Source: Screen Digest 114 million gamers online by 2006 *****Source: DFC Intelligence Millions of on-line gamers in Japan and Korea Microsoft investing $2 B in XBox Live Present online gaming mostly client/server Forced by insufficient IPv4 addresses Creates bandwidth bottlenecks Juniper our Net9 The Next Big Thing: P2P Gaming • Online gaming will be an early driver • Current gaming market in U.S. $210M • $1.8B by 2005* (>100% PA growth) • Gamers account for 10% of U.S. broadband market** • ¥271B ($2.2B) industry in Japan by 2006*** • >$1B industry in Europe by 2006**** • 114 million gamers online by 2006***** • Millions of on-line gamers in Japan and Korea • Microsoft investing $2B in XBox Live • Present online gaming mostly client/server • Forced by insufficient IPv4 addresses • Creates bandwidth bottlenecks * S ource: NCS oft ** S ourc e: ISP-Planet.com *** Source: Nom ura Research Institute **** Source: ScreenDigest *****Source: DFC Intelligence
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