VC++ Programming UESTC Chapter 5 The Graphics Device Interface Color and Fonts o This hands-on chapter shows you how to build a mfc library application working with only the view element o How to use Graphics Device Interface(GDI) How to use resource editor Debug target vs. Release Target Understand Diagnostic Macros o Understand the Precompiled HeadersVC++ Programming @ UESTC 1 Chapter 5 The Graphics Device Interface , Color and Fonts ⚫ This hands-on chapter shows you how to build a MFC library application working with only the view element. ⚫ How to use Graphics Device Interface (GDI) ⚫ How to use Resource Editor ⚫ Debug Target vs. Release Target ⚫ Understand Diagnostic Macros ⚫ Understand the Precompiled Headers