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第4期 李霞丽,等:基于棋型的藏族“久”棋计算机博弈研究 ·583 [4]更堆.浅淡西藏“密芒”围棋的发现和相关传统藏棋种类 计算机信息,2012,10:461-462. [).西藏大学学报:汉文版,2003,18344-48. PEI Shenglei.Study of key issues in the palace two-door GENG Dui.On the discovery of Tibetan Chess(Mimang) chess game system[J].Microcomputer information,2012, and related traditional Tibetan chesses[J].Journal of Tibet 10:461-462. university:chinese edition,2003,18(3):44-48. [16]仁增多杰,安见才让.“褡裢”藏棋的设计与实现.信 [5]徐心和,邓志立,王骄,等.机器博弈研究面临的各种挑 息与电脑(理论版),2014,08:106-107 战.智能系统学报,2008,3(4)288-293. [17]范忠雄.对弈嫡率在藏棋“杰布杰曾”上的应用.西藏 XU Xinhe.DENG Zhili.WANG Jiao,et al.Various chal- 大学学报:自然科学版,2014,01:67-70. lenging issues faced to computer game research[J].CAAI FAN Zhongxiong.Entropy rate of chess game-Tibetan transactions on intelligent systems,2008,3(4):288-293. Jiebujiezeng[J].Journal of Tibet university:natural sci- [6]MNIH V.KAVUKCUOGLU K.SILVER D,et al.Human- ence,2014,01:67-70. level control through deep reinforcement learning[J]. [18]王昕杨.藏式围棋博弈软件及其教育应用技术研究D]. Nature,.2016,518:529-533 北京:中央民族大学硕士生毕业论文,2016 [7]MNIH V,KAVUKCUOGLU K,SILVER D,et al.Master- [19]洪晓蕾.模糊有限自动机及其最小化问题D1.成都:四 ing the game of Go with deep neural networks and tree 川师范大学,2007:1-15. search[J].Nature,2016,529:484-489. HONG Xiaolei.Fuzzy finite automata and their minimiz- [8]TIAN Yuandong,ZHU Yan.Better computer goplayer ations[D].Chengdu:Sichuan Normal University,2007: with neural network and long-term prediction[EB/OL].ht- 1-15. tps://arxiv.org/abs/1511.0641. [20]张红梅,范明钰.棋型匹配BM算法改进.计算机应 [9]SILVER D.SCHRITTWIESER Julian.SIMONYAN K,et 用研究,2009,09:3249-3252 al.Mastering the game of Go without human knowledge [J.Nature,2017,550:354-358 ZHANG Hongmei,FAN Mingyu.Improved algorithm for [10]LI Xiali,DENG Songting.Review of research on com- BM string matching[J].Application research of com- puter games for Tibetan chess[C]//IEEE 14th Intl Conf on puters..2009,09:3249-3252 Dependable,Autonomic and Secure Computing.Auck- 作者简介: land.New Zealand.2016:97-99. 李霞丽,女,1979年生,副教授。 [11]李达伟,关欣.藏族传统体育项目探究).沈阳体育学 主要研究方向为计算机博弈。 院学报,2011,06:130-132,142. LI Dawei,GUAN Xin.Exploration on Tibetan traditional sports[J].Journal of Shenyang sport university,2011,06: 130-132.142. [12]角巴东主.对藏族民间棋艺抢教保护的思考U.西藏艺 术研究,2007,02:78-82 吴立成,男.1972年生,教授,主 JOPA Dondrub.Considerations on the rescuing and pro- 要研究方向为智能系统及机器人、计 tecting Tibetan folk chess art[J].Tibetan art studies,2007. 算机博弈。 02:78-82. [13]陈斌.文化哲学视域中的围棋与藏围棋几.云南师范大 学学报:哲学社会科学版,2006,38(2):1-5 CHEN Bin.A comparison of the i-go cultures between the han and the Tibetan from the perspective of cultural 李永集,男,1993年生,硕士土研究 生,主要研究方向为计算机博弈。 philosophy[J].Journal of Yunnan normal university: philosophy and social sciences edition,2006,38(2):1-5. [14]尖扎夏贝.藏族围棋软件的设计与实现D].西宁:青海 民族大学毕业论文,2011。 [15]裴生雷.王宫双门棋博弈系统中的关键问题研究】.微更堆. 浅淡西藏“密芒”围棋的发现和相关传统藏棋种类 [J]. 西藏大学学报: 汉文版, 2003, 18(3): 44–48. GENG Dui. On the discovery of Tibetan Chess (Mimang) and related traditional Tibetan chesses[J]. Journal of Tibet university: chinese edition, 2003, 18(3): 44–48. [4] 徐心和, 邓志立, 王骄, 等. 机器博弈研究面临的各种挑 战[J]. 智能系统学报, 2008, 3(4): 288–293. XU Xinhe, DENG Zhili, WANG Jiao, et al. Various chal￾lenging issues faced to computer game research[J]. CAAI transactions on intelligent systems, 2008, 3(4): 288–293. [5] MNIH V, KAVUKCUOGLU K, SILVER D, et al. Human￾level control through deep reinforcement learning[J]. Nature, 2016, 518: 529–533. [6] MNIH V, KAVUKCUOGLU K, SILVER D, et al. Master￾ing the game of Go with deep neural networks and tree search[J]. Nature, 2016, 529: 484–489. [7] TIAN Yuandong, ZHU Yan. Better computer goplayer with neural network and long-term prediction[EB/OL]. ht￾tps://arxiv. org/abs/1511.0641. [8] SILVER D, SCHRITTWIESER Julian, SIMONYAN K, et al. Mastering the game of Go without human knowledge [J]. Nature, 2017, 550: 354–358. [9] LI Xiali, DENG Songting. Review of research on com￾puter games for Tibetan chess[C]//IEEE 14th Intl Conf on Dependable, Autonomic and Secure Computing. Auck￾land, New Zealand, 2016: 97–99. [10] 李达伟, 关欣. 藏族传统体育项目探究[J]. 沈阳体育学 院学报, 2011, 06: 130–132, 142. LI Dawei, GUAN Xin. Exploration on Tibetan traditional sports[J]. Journal of Shenyang sport university, 2011, 06: 130–132, 142. [11] 角巴东主. 对藏族民间棋艺抢救保护的思考[J]. 西藏艺 术研究, 2007, 02: 78–82. JOPA Dondrub. Considerations on the rescuing and pro￾tecting Tibetan folk chess art[J]. Tibetan art studies, 2007, 02: 78–82. [12] 陈斌. 文化哲学视域中的围棋与藏围棋[J]. 云南师范大 学学报: 哲学社会科学版, 2006, 38(2): 1–5. CHEN Bin. A comparison of the i-go cultures between the han and the Tibetan from the perspective of cultural philosophy[J]. Journal of Yunnan normal university: philosophy and social sciences edition, 2006, 38(2): 1–5. [13] 尖扎夏贝. 藏族围棋软件的设计与实现[D]. 西宁: 青海 民族大学毕业论文, 2011. [14] [15] 裴生雷. 王宫双门棋博弈系统中的关键问题研究[J]. 微 计算机信息, 2012, 10: 461–462. PEI Shenglei. Study of key issues in the palace two-door chess game system[J]. Microcomputer information, 2012, 10: 461–462. 仁增多杰, 安见才让. “褡裢”藏棋的设计与实现[J]. 信 息与电脑 (理论版), 2014, 08: 106–107. [16] 范忠雄. 对弈熵率在藏棋“杰布杰曾”上的应用[J]. 西藏 大学学报: 自然科学版, 2014, 01: 67–70. FAN Zhongxiong. Entropy rate of chess game-Tibetan Jiebujiezeng[J]. Journal of Tibet university: natural sci￾ence, 2014, 01: 67–70. [17] 王昕杨. 藏式围棋博弈软件及其教育应用技术研究[D]. 北京: 中央民族大学硕士生毕业论文, 2016. [18] 洪晓蕾. 模糊有限自动机及其最小化问题[D]. 成都: 四 川师范大学, 2007: 1–15. HONG Xiaolei. Fuzzy finite automata and their minimiz￾ations[D]. Chengdu: Sichuan Normal University, 2007: 1–15. [19] 张红梅, 范明钰. 棋型匹配 BM 算法改进[J]. 计算机应 用研究, 2009, 09: 3249–3252. ZHANG Hongmei, FAN Mingyu. Improved algorithm for BM string matching[J]. Application research of com￾puters, 2009, 09: 3249–3252. [20] 作者简介: 李霞丽,女,1979 年生,副教授, 主要研究方向为计算机博弈。 吴立成,男,1972 年生,教授,主 要研究方向为智能系统及机器人、计 算机博弈。 李永集,男,1993 年生,硕士研究 生,主要研究方向为计算机博弈。 第 4 期 李霞丽,等:基于棋型的藏族“久”棋计算机博弈研究 ·583·
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