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4.Describe the effect of the static modifier on methods and data. 5.Discuss the creation of a formal object interface. 6.Discuss issues related to the design of methods,including method overloading. 7.Explore issues related to the design of graphical user interfaces,including layout managers. (二)教学内容 第一节Software Development Activities 1.主要内容 The process of software development 2.基本概念和知识点 Reguirement,design,code and test 3.问题与应用(能力要求) 理解软件开发过程。 融入点:在需求讲解中,引入走符合国情的人权发展道路这一思想,引导 学生思考美国发展道路是否一定适合中国特色发展,进而思考需求分析的 重要性。 第二节Identifying Classes and Objects 1.主要内容 Assigning responsibilities 2.基本概念和知识点 (1)Class and object (2)The nouns in a problem description may indicate some of the classes and objects needed in a program 3.问题与应用(能力要求) 如何实现问题域向程序的转化。 融入点:类是面向对象的核心概念,引入坚持以人民为中心的核心理念, 在面向对象编程中,应围绕类展开相关设计。 第三节class Relationships 1.主要内容 (1)Dependency (2)Dependencies among objects of the same class (3)Aggregation 2.基本概念和知识点 Dependency,aggregation and inheritance17 4.Describe the effect of the static modifier on methods and data. 5.Discuss the creation of a formal object interface. 6.Discuss issues related to the design of methods, including method overloading. 7.Explore issues related to the design of graphical user interfaces, including layout managers. (二)教学内容 第一节 Software Development Activities 1.主要内容 The process of software development 2.基本概念和知识点 Requirement, design, code and test 3.问题与应用(能力要求) 理解软件开发过程。 融入点:在需求讲解中,引入走符合国情的人权发展道路这一思想,引导 学生思考美国发展道路是否一定适合中国特色发展,进而思考需求分析的 重要性。 第二节 Identifying Classes and Objects 1.主要内容 Assigning responsibilities 2.基本概念和知识点 (1) Class and object (2) The nouns in a problem description may indicate some of the classes and objects needed in a program 3.问题与应用(能力要求) 如何实现问题域向程序的转化。 融入点:类是面向对象的核心概念,引入坚持以人民为中心的核心理念, 在面向对象编程中,应围绕类展开相关设计。 第三节 class Relationships 1.主要内容 (1) Dependency (2) Dependencies among objects of the same class (3) Aggregation 2.基本概念和知识点 Dependency, aggregation and inheritance
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