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class ElectricType: basic_attack ='thunder shock' prob 0.1 def attack(self,other): self.speak() print(self.name,'used',self.basic_attack,'!') other.receive_damage(self.damage) if random()<self.prob and type(other)!=ElectricType: other.paralyzed True print(other.name,'is paralyzed!')class ElectricType: basic_attack = 'thunder shock' damage = 40 prob = 0.1 def __init__(self, name, trainer): self.name, self.trainer = name, trainer self.level, self.hp = 1, 50 self.paralyzed = False def speak(self): print(self.name + '!') def attack(self, other): self.speak() print(self.name, 'used', self.basic_attack, '!') other.receive_damage(self.damage) if random() < self.prob and type(other) != ElectricType: other.paralyzed = True print(other.name, 'is paralyzed!') def receive_damage(self, damage): self.hp = max(0, self.hp - damage) if self.hp == 0: print(self.name, 'fainted!')
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