Random Variables Your goal is to guess a number a between L and H. To avoid confusing equality cases, you select a at random from among the half-integers But what probability distribution should you use? The uniform distribution turns out to be your best bet. An informal justification is that if I figured out that you were unlikely to pick some number-- say 505- then I'd always put 50 and 51 in the evelopes. Then you'd be unlikely to pick an x between L and H and would have less chance of winning After you ve selected the number z, you peek into an envelope and see some number p. If p>I, then you guess that you're looking at the er number If p<a, then you guess that the other number is larger All that remains is to determine the probability that this strategy succeeds. We can do this with the usual four-step method and a tree diagram Step 1: Find the sample space. You either choose a too low(< L), too high(> h),or just right(L<a< H). Then you either peek at the lower number (p= L)or the higher number (p=h). This gives a total of six possible outcomes peeked at choice of x H L/2n 112 x too low wIn (H-L)2n x just right (H-L)/n p=H (H-L)2n x too high 12p=L In (n-H)/n (n-H)/2n H Step 2: Define events of interest. The four outcomes in the event that you win are marked in the tree diagram Step 3: Assign outcome probabilities. First, we assign edge probabilities. Your guess c is too low with probability L/n, too high with probability(n-H)/n, and just right with probability(H-L)/n. Next, you peek at either the lower or higher number with equal probability. Multiplying along root-to-leaf paths gives the outcome probabilities Step 4: Compute event probabilities. The probability of the event that you win is the� � 10 Random Variables Your goal is to guess a number x between L and H. To avoid confusing equality cases, you select x at random from among the halfintegers: 1 1 1 1 , 1 , 2 , . . . , n − 2 2 2 2 But what probability distribution should you use? The uniform distribution turns out to be your best bet. An informal justification is that if I figured out that you were unlikely to pick some number— say 50 1 2 — then I’d always put 50 and 51 in the evelopes. Then you’d be unlikely to pick an x between L and H and would have less chance of winning. After you’ve selected the number x, you peek into an envelope and see some number p. If p > x, then you guess that you’re looking at the larger number. If p < x, then you guess that the other number is larger. All that remains is to determine the probability that this strategy succeeds. We can do this with the usual fourstep method and a tree diagram. Step 1: Find the sample space. You either choose x too low (< L), too high (> H), or just right (L < x < H). Then you either peek at the lower number (p = L) or the higher number (p = H). This gives a total of six possible outcomes. x just right 1/2 1/2 1/2 1/2 1/2 1/2 L/n (H−L)/n (n−H)/n choice of x # peeked at result probability win win x too high x too low win lose win lose L/2n L/2n (H−L)/2n (H−L)/2n (n−H)/2n (n−H)/2n p=H p=L p=H p=L p=H p=L Step 2: Define events of interest. The four outcomes in the event that you win are marked in the tree diagram. Step 3: Assign outcome probabilities. First, we assign edge probabilities. Your guess x is too low with probability L/n, too high with probability (n − H)/n, and just right with probability (H − L)/n. Next, you peek at either the lower or higher number with equal probability. Multiplying along roottoleaf paths gives the outcome probabilities. Step 4: Compute event probabilities. The probability of the event that you win is the