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Defining Terms Computergraphics: The generation, representation, manipulation, processing, and display of data by a computer. Fractals: Geometrical self-similar objects with fractional dimension. Object-oriented programming: An engineering approach that uses software constructs that are reusable, interchangeable, and extensible. Rendering: The preparation of the representation of an image to include illumination, shading, depth cueing, coloring, texture, and reflectio Scientific visualization: The use of computer graphics techniques to represent complex physical phenomena nd multidimensional data in order to aid in its understanding and interpretation. Solid modeling: The use of constructive geometry to build complicated 3-D objects. Virtual reality(VR): Three or more dimensionality of computer-generated images, which give the user a sense of presence (i.e, a first-person experience) in the scene. Volume visualization: A method of extracting information from datasets with interactive graphics and ging; it is concerned with the representation, manipulation, and rendering of volumetric data[Kaufmen etal,1996] Related Topics 87.2 High-Level Languages.89.2 Computer Output Printer Technologies erences Adobe Systems Incorporated, Post Script Language Reference ManuaL, 2nd ed, Reading, Mass.: Addison-Wesley, 1990 L. Ammeraal, Programming Principles in Computer Graphics, New York: John Wiley, 1986 M. Bailey, A. Glassner, and P. Wenner, Introduction to Computer Graphics, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 96, New Orleans, LA, August M. Brown, Understanding PHIGS, TEMPLATE, San Diego: Megatek Corporation, 1985 S. Cunningham, N K. Craighill, M. W. Fong, and J.R. Brown, Eds, Computer Graphics Using Object-Oriented Programming, New York: John Wiley, 1992. M.M. de Ruiter, Ed, Advances in Computer Graphics III, New York: Springer-Verlag, 1988 J D. Foley, A. van Dam, S.K. Feiner, and J.F. Hughes, Computer Graphics: Principles and Practice, 2nd ed in C, Reading, Mass. Addison-Wesley, 1996. S. Harrington, Computer Graphics: A Programming Approach, New York: McGraw-Hill, 2nd ed, 1997. D. Hearn and M.P. Baker, Computer Graphics, Englewood Cliffs, N J. Prentice-Hall, 1986 A Kaufman, R. Avila, B Lorensen, L. Sobierajski, and R. Yagel, Volume Visualization: Principles and Practice, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIG GRAPH 96, New Orleans, LA, August, 1996 EEE Spectrum Focus Report: Software, vol 28, no. 11, November 1991 B B Mandelbrot, The Fractal Geometry of Nature, San Francisco: W.H. Freeman, 1982 W. Purgathofer and J. Schonhut, Eds, Advances in Computer Graphics V, New York: Springer-Verlag, 1989 T. Reynolds and K Danielson, Programming with OpenGL: An Introduction, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 96, New Orleans, LA, August, 1996 W. Traber, Ed, Advances in Computer Graphics Hardware I, New York: Springer-Verlag, 1987. R. Stuart, Virtual reality: directions in research and development, Interactive Learning Int, vol, 8, pp 95-100, 1992. E Teicholz, Ed, CAD/CAM Handbook, New York: McGraw-Hill, 1985. J.C. Thomas and R. Stuart, Virtual reality and human factors, Proc. Human Factors Society, 36th Annua Meeting, 1992 J. Vince, The Language of Computer Graphics, New York: Van Nostrand Reinhold, 1990 S Wolfram, Mathematica: A System for Doing Mathematics by Computer, 2nd ed, Redwood City, Calif. Addison Wesley, 1991. e 2000 by CRC Press LLC© 2000 by CRC Press LLC Defining Terms Computer graphics: The generation, representation, manipulation, processing, and display of data by a computer. Fractals: Geometrical self-similar objects with fractional dimension. Object-oriented programming: An engineering approach that uses software constructs that are reusable, interchangeable, and extensible. Rendering: The preparation of the representation of an image to include illumination, shading, depth cueing, coloring, texture, and reflection. Scientific visualization: The use of computer graphics techniques to represent complex physical phenomena and multidimensional data in order to aid in its understanding and interpretation. Solid modeling: The use of constructive geometry to build complicated 3-D objects. Virtual reality (VR): Three or more dimensionality of computer-generated images, which give the user a sense of presence (i.e., a first-person experience) in the scene. Volume visualization: A method of extracting information from datasets with interactive graphics and imaging; it is concerned with the representation, manipulation, and rendering of volumetric data [Kaufmen et al., 1996]. Related Topics 87.2 High-Level Languages • 89.2 Computer Output Printer Technologies References Adobe Systems Incorporated, PostScript Language Reference Manual, 2nd ed., Reading, Mass.: Addison-Wesley, 1990. L. Ammeraal, Programming Principles in Computer Graphics, New York: John Wiley, 1986. M. Bailey, A. Glassner, and P. Wenner, Introduction to Computer Graphics, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’96, New Orleans, LA, August 1996. M. Brown, Understanding PHIGS, TEMPLATE, San Diego: Megatek Corporation, 1985. S. Cunningham, N.K. Craighill, M.W. Fong, and J.R. Brown, Eds., Computer Graphics Using Object-Oriented Programming, New York: John Wiley, 1992. M.M. de Ruiter, Ed., Advances in Computer Graphics III, New York: Springer-Verlag, 1988. J.D. Foley, A. van Dam, S.K. Feiner, and J.F. Hughes, Computer Graphics: Principles and Practice, 2nd ed. in C, Reading, Mass.: Addison-Wesley, 1996. S. Harrington, Computer Graphics: A Programming Approach, New York: McGraw-Hill, 2nd ed., 1997. D. Hearn and M.P. Baker, Computer Graphics, Englewood Cliffs, N.J.: Prentice-Hall, 1986. A. Kaufman, R. Avila, B. Lorensen, L. Sobierajski, and R. Yagel, Volume Visualization: Principles and Practice, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIG￾GRAPH ’96, New Orleans, LA, August, 1996. IEEE Spectrum Focus Report: Software, vol. 28, no. 11, November 1991. B.B. Mandelbrot, The Fractal Geometry of Nature, San Francisco: W.H. Freeman, 1982. W. Purgathofer and J. Schonhut, Eds., Advances in Computer Graphics V, New York: Springer-Verlag, 1989. T. Reynolds and K. Danielson, Programming with OpenGL: An Introduction, Course Notes, 23rd International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’96, New Orleans, LA, August, 1996. W. Straber, Ed., Advances in Computer Graphics Hardware I, New York: Springer-Verlag, 1987. R. Stuart, “Virtual reality: directions in research and development,” Interactive Learning Int., vol, 8, pp. 95–100, 1992. E. Teicholz, Ed., CAD/CAM Handbook, New York: McGraw-Hill, 1985. J.C. Thomas and R. Stuart, “Virtual reality and human factors,” Proc. Human Factors Society, 36th Annual Meeting, 1992. J. Vince, The Language of Computer Graphics, New York: Van Nostrand Reinhold, 1990. S. Wolfram, Mathematica: A System for Doing Mathematics by Computer, 2nd ed., Redwood City, Calif.: Addison￾Wesley, 1991
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