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VC++ Programming UESTC Chapter 5 The Graphics Device Interface Color and Fonts e The State of the device Context What you see on screen or printer depends on the current state of device context Attached GDI drawing objects such as pens bruhes and fonts 2. The mapping mode that determines the scale of items then they are drawn 3. Various details such as alignment parameters and polygon filling modeVC++ Programming @ UESTC 9 ⚫ The State of the Device Context What you see on screen or printer depends on the current state of device context. 1. Attached GDI drawing objects such as pens, bruhes and fonts. 2. The mapping mode that determines the scale of items then they are drawn. 3. Various details such as alignment parameters and polygon filling mode. Chapter 5 The Graphics Device Interface , Color and Fonts
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