Consider the following definition: let BR2(e, m) the set of conditional best re- sponses of the Receiver after the partial history(m), for m E M, and subject to the constraint that ui(m)(e)=1 for ece. That is, BR2(6,m)={r∈R:1(m)∈△()s.t.p1(m)() ∑[2(m,r,6)-2(m,r,)m(mn)()≥0W∈fF Now fix a sequential equilibrium (o1(0))bee, o2(m))meM); denote by ui(e) the equilibrium payoff for the Sender and, for any out-of-equilibrium message m, let R(m)=BR2(,m),6(m)={∈6:u1()>max,u1(m,r,)} The interpretation should be clear: R (m)is the set of best replies to m, and 0(m) is the set of types that lose by deviating to m relative to the equilibrium. That is, we first delete message-response pairs, then we delete message-type pairs. The reason for the superscripts will be clear momentarily. The candidate equilibrium passes the Intuitive Criterion if it can be supported by out-of-equilibrium beliefs which assign zero probability to types in 0(): that is, if for every out-of-equilibrium m E M such that e(m)+0(see below), we can find u1(m)E A(0) such that p1(m)(0(m))=0 and o2(m) is sequentially optimal after given u1(m) Two observations are in order. First, if 0(m)=e for some out-of-equilibrium message m, then we need not worry about the Receiver's beliefs: intuitively, if m is qually bad"for all types, there are no inferences the receiver can make about 0 after observing m. Second, note that the candidate equilibrium fails the Intuitive Criterion if at least one type 0 has a positive incentive to deviate to m whenever the Receiver's beliefs are constrained as above. Formally, the candidate equilibrium fails the Intuitive Criterion iff 1(6) Imin u1(m,r,6) ∈BR Observe that necessarily 0 g 0(m), so 0(m)+0 I conclude with two additional observations. First, Cho and Kreps allow for more general signaling games in which the messages available to the Sender may be type- dependent, and the responses available to the Receiver may be message-dependent But the analysis is identical IRecall the notation for Bayesian extensive games with observable actions: Hi(m)EA(e)is the belief, shared by all players, about Player 1s type, after history (m) 2ur()=∑n∈M∑reu1(m,r,0)1(0)(m)o2(m)()Consider the following definition: let BR2(Θ0 , m) the set of conditional best responses of the Receiver after the partial history (m), for m ∈ M, and subject to the constraint that µ1(m)(Θ0 ) = 1 for Θ0 ⊂ Θ.1 That is, BR2(Θ0 , m) = {r ∈ R : ∃µ1(m) ∈ ∆(Θ) s.t. µ1(m)(Θ0 X ) = 1 and θ 0∈Θ0 [u2(m, r, θ0 ) − u2(m, r0 , θ0 )]µ1(m)(θ 0 ) ≥ 0 ∀r 0 ∈ R} Now fix a sequential equilibrium ((σ1(θ))θ∈Θ,(σ2(m))m∈M); denote by u ∗ 1 (θ) the equilibrium payoff for the Sender2 , and, for any out-of-equilibrium message m, let: R 1 (m) = BR2(Θ, m), Θ¯ 1 (m) = {θ ∈ Θ : u ∗ 1 (θ) > max r∈R1(m) u1(m, r, θ)} The interpretation should be clear: R1 (m) is the set of best replies to m, and Θ¯ 1 (m) is the set of types that lose by deviating to m relative to the equilibrium. That is, we first delete message-response pairs, then we delete message-type pairs. The reason for the superscripts will be clear momentarily. The candidate equilibrium passes the Intuitive Criterion if it can be supported by out-of-equilibrium beliefs which assign zero probability to types in Θ¯ 1 (·): that is, if, for every out-of-equilibrium m ∈ M such that Θ¯ 1 (m) 6= Θ (see below), we can find µ1(m) ∈ ∆(Θ) such that µ1(m)(Θ¯ 1 (m)) = 0 and σ2(m) is sequentially optimal after history (m) given µ1(m). Two observations are in order. First, if Θ¯ 1 (m) = Θ for some out-of-equilibrium message m, then we need not worry about the Receiver’s beliefs: intuitively, if m is equally “bad” for all types, there are no inferences the Receiver can make about θ after observing m. Second, note that the candidate equilibrium fails the Intuitive Criterion if at least one type θ has a positive incentive to deviate to m whenever the Receiver’s beliefs are constrained as above. Formally, the candidate equilibrium fails the Intuitive Criterion iff u ∗ 1 (θ) < min r∈BR2(Θ\Θ¯ 1(m),m) u1(m, r, θ) Observe that necessarily θ 6∈ Θ¯ 1 (m), so Θ¯ 1 (m) 6= Θ. I conclude with two additional observations. First, Cho and Kreps allow for more general signaling games in which the messages available to the Sender may be typedependent, and the responses available to the Receiver may be message-dependent. But the analysis is identical. 1Recall the notation for Bayesian extensive games with observable actions: µ1(m) ∈ ∆(Θ) is the belief, shared by all players, about Player 1’s type, after history (m). 2u ∗ 1 (θ) = P m∈M P r∈R u1(m, r, θ)σ1(θ)(m)σ2(m)(r). 4