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OpenSceneGraph程序设计 www.osgChina.ong 第一章:绪论 3.1.2超级指针…56 3.2移动/旋转/缩放模型.… .57 示例八:移动/旋转/缩放模型 58 3.3小结.… 59 3.4本章所用类参考.… .59 3.4.1 osg:Node.... …59 3.4.2osg:Group.… 65 3.4.3 osg:Switch...... …67 3.4.4 osg:MatrixTransform 70 第四章 基本几何图元. 73 4.1概述.… .73 4.1.1基本绘制方法… .73 示例九:绘制正方形… 73 4.1.2所有可绘制图元… 75 示例十:绘制线宽… 76 4.2内置几何类型. .78 示例十一:内置几何类型 78 4.3本章小节… 80 4.4本章类参考. .80 4.4.10sg:Geode.… .80 4.4.2osg:Drawable.… 83 4.4.30sg:Shape.… .89 4.4.4osg:Geometry… .90 第五章 交互… .103 5.1交互过程… .103 5.2交互详解… .104 5.2.1经典示例.… .104 示例十二:响应键盘鼠标 .104 5.2.1事件类型与响应 .106 5.3pick… .108 示例什三:pick… 109 5.4小结 ...112 5.5本章所用类参考… .112 5.5.1 osgGA:GUIEventHandler......... 112 5.5.2 osgFX:Scribe… .114 第六章 漫游.. ….116 6.1 Matr ixManipulator............ .116 6.1.1操作器概述.… .116 6.1.2操作器实例. 116 示例什四:浸游实例… 117 6.2制作路径漫游… .126 6.2.1使用path文件.… .126 示例十五:使用path文件 .127 6.2.2路径编辑器… .128OpenSceneGraph 程序设计 www.osgChina.org 第一章:绪论 8 3.1.2 超级指针....................................................................................................................... 56 3.2 移动/旋转/缩放模型................................................................................................................. 57 示例八:移动/旋转/缩放模型........................................................................................... 58 3.3 小结 ......................................................................................................................................... 59 3.4 本章所用类参考........................................................................................................................ 59 3.4.1 osg::Node ..................................................................................................................... 59 3.4.2 osg::Group.................................................................................................................... 65 3.4.3 osg::Switch ................................................................................................................ 67 3.4.4 osg::MatrixTransform .................................................................................................. 70 第四章 基本几何图元 ..................................................................73 4.1 概述 ......................................................................................................................................... 73 4.1.1 基本绘制方法................................................................................................................ 73 示例九:绘制正方形......................................................................................................... 73 4.1.2 所有可绘制图元 ............................................................................................................. 75 示例十:绘制线宽............................................................................................................. 76 4.2 内置几何类型 ........................................................................................................................... 78 示例十一:内置几何类型.................................................................................................. 78 4.3 本章小节 .................................................................................................................................. 80 4.4 本章类参考............................................................................................................................... 80 4.4.1 osg::Geode.................................................................................................................... 80 4.4.2 osg::Drawable .............................................................................................................. 83 4.4.3 osg::Shape.................................................................................................................... 89 4.4.4 osg::Geometry .............................................................................................................. 90 第五章 交互 ........................................................................103 5.1 交互过程 .................................................................................................................................103 5.2 交互详解 .................................................................................................................................104 5.2.1 经典示例.......................................................................................................................104 示例十二:响应键盘鼠标.................................................................................................104 5.2.1 事件类型与响应 ............................................................................................................106 5.3 pick........................................................................................................................................108 示例十三:pick ...............................................................................................................109 5.4 小结 ........................................................................................................................................112 5.5 本章所用类参考.......................................................................................................................112 5.5.1 osgGA::GUIEventHandler..............................................................................................112 5.5.2 osgFX::Scribe .............................................................................................................114 第六章 漫游 ........................................................................116 6.1 MatrixManipulator.................................................................................................................116 6.1.1 操作器概述 ...................................................................................................................116 6.1.2 操作器实例...................................................................................................................116 示例十四:漫游实例........................................................................................................117 6.2 制作路径漫游 ..........................................................................................................................126 6.2.1 使用 path 文件..............................................................................................................126 示例十五:使用 path 文件...............................................................................................127 6.2.2 路径编辑器 ...................................................................................................................128
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