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Objectives o To explain the concept of event-driven programming($ 12.2) o To understand event, event source, and event classes(8 12.2) To declare listener classes and write the code to handle events (§11.3) o To register listener objects in the source object(8 11.3) ● To understand how an event is handled(§113) ● To write programs to deal with△ Actionevent(§11.3) To write programs to deal with Mouse Event(8 11.4) ● To write programs to deal with Key Event(§115) o To use the Timer class to control animations(8 11.6 Optional) Introduction to Java Programming, revised by Dai-kaiyuLiang,Introduction to Java Programming,revised by Dai-kaiyu 2 Objectives ⚫ To explain the concept of event-driven programming (§12.2). ⚫ To understand event, event source, and event classes (§12.2). ⚫ To declare listener classes and write the code to handle events (§11.3). ⚫ To register listener objects in the source object (§11.3). ⚫ To understand how an event is handled (§11.3). ⚫ To write programs to deal with ActionEvent (§11.3). ⚫ To write programs to deal with MouseEvent (§11.4). ⚫ To write programs to deal with KeyEvent (§11.5). ⚫ To use the Timer class to control animations (§11.6 Optional)
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