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Sprl on exitFrame go the frame play sprite gNavsprite Iconic/flow control This tends to be the speediest(in development time) authoring style; it is best suited for rapid prototyping and short-development time projects. Many of these tools are also optimized for developing Computer-Based Training(CBT). The core of the paradigm is the Icon Palette, containing the possible functions/interactions of a program, and the Flow Line, which shows the actual links between the icons. These programs tend to be the slowest runtimes, because each interaction carries with it all of its possible permutations; the higher end packages, such as Authorware or IconAuthor, are extremely powerful and suffer least from runtime speed problems Fr rame The Frame paradigm is similar to the Iconic/Flow Control paradigm in that it usually incorporates an icon palette; however, the links drawn between icons are conceptual and do not always represent the actual flow of the program. This is a very fast development system, but requires a good auto-debugging function, as it is visually un-debuggable. The best of these have bundled compiled-language scripting, such as Quest( whose scripting language is C)or Apple Media Kit Card/Scripting The Card/Scripting paradigm provides a great deal of power(via the incorporated scripting language)but suffers from the index-card structure. It is excellently suitedfor Hypertext applications, and supremely suited for navigation intensive(a la Cyan's"MYST game)applications. Such programs are easily extensible via XCMDs andDLLS; they are widely used for shareware applications. The best applications allow all objects (including individual graphic elements )to be scripted many entertainment applications are prototyped in a card/ scripting system prior to Cast/ScoreScrinting The Cast/Score/Scripting paradigm uses a music score as its primary authoring metaphor; the synchronous elements are shown in various horizontal tracks withsimultaneity shown via the vertical columns. The true power of this metaphor lies in the ability to script the behavior of each of the cast members. The most popularmember of this paradigm is Director, which is used in the creation of many commercial applications. These programs are best suited for animation-intensive orsynchronized media applications; they are easily extensible to handle other functions(such as hypertext)via XOB JS, XCMDS, and dlls Macromedia director uses thisSpri te on exitFrame go the frame play sprite gNavSprite end Iconic/Flow Control This tends to be the speediest (in development time) authoring style; it is best suited for rapid prototyping and short-development time projects. Many of these tools are also optimized for developing Computer-Based Training (CBT). The core of the paradigm is the Icon Palette, containing the possible functions/interactions of a program, and the Flow Line, which shows the actual links between the icons. These programs tend to be the slowest runtimes, because each interaction carries with it all of its possible permutations; the higher end packages, such as Authorware or IconAuthor, are extremely powerful and suffer least from runtime speed problems. Frame The Frame paradigm is similar to the Iconic/Flow Control paradigm in that it usually incorporates an icon palette; however, the links drawn between icons are conceptual and do not always represent the actual flow of the program. This is a very fast development system, but requires a good auto-debugging function, as it is visually un-debuggable. The best of these have bundled compiled-language scripting, such as Quest (whose scripting language is C) or Apple Media Kit. Card/Scripting The Card/Scripting paradigm provides a great deal of power (via the incorporated scripting language) but suffers from the index-card structure. It is excellently suitedfor Hypertext applications, and supremely suited for navigation intensive (a la Cyan’s “MYST” game) applications. Such programs are easily extensible via XCMDs andDLLs; they are widely used for shareware applications. The best applications allow all objects (including individual graphic elements) to be scripted; many entertainment applications are prototyped in a card/scripting system prior to compiled-language coding. Cast/Score/Scripting The Cast/Score/Scripting paradigm uses a music score as its primary authoring metaphor; the synchronous elements are shown in various horizontal tracks withsimultaneity shown via the vertical columns. The true power of this metaphor lies in the ability to script the behavior of each of the cast members. The most popularmember of this paradigm is Director, which is used in the creation of many commercial applications. These programs are best suited for animation-intensive orsynchronized media applications; they are easily extensible to handle other functions (such as hypertext) via XOBJs, XCMDs, and DLLs. Macromedia Director uses this
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