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KILLER Wipes Controloptions Blade wipe At its most basic, it is a extremely fast clock wipe. You can also add a wedge using a custom color and width and select up to 10 blades each of which can have a wedge You can also move the center of the effect anywhere you want Causes the next image to be painted onto the screen in place Matte onto th.she next image to be preceded by a solid color graphic which is wiped Blad 1 s one of 256 colors to use for the blade wedge(s) Wedge s dth of the blade wedge(s)(-359 to 360) Blade Dens i he number of blades that will appear in the animation (1 to 10) gin Specifies the relativex axis origin for the effect. A value ofo is the center of the changing area gin Specifies the relative Y axis origin for the effect. A value ofo is the center of the changing area ngle which will be used at the start of the transition effect he effect to animate clockwise Rotate counter-clockwise causes the effect to animate counter-clockwise Circle Wipe A single expand ing circle grows or contracts to reveal the new image at very high speeds Wll causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center tre ses the next image to be painted onto the screen from the center of the nsition changing area to the outside edges les a border graphic around the moving elements of the transitionKILLER Wipes Control Options BladeWipe At its most basic, it is a extremely fast clock wipe. You can also add a wedge using a custom color and width and select up to 10 blades each of which can have a wedge. You can also move the center of the effect anywhere you want. Wipe Causes the next image to be painted onto the screen in place. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Blade Color Specifies one of 256 colors to use for the blade wedge(s). Wedge Size The width of the blade wedge(s) (-359 to 360) Blade Density The number of blades that will appear in the animation (1 to 10) X Origin Specifies the relative X axis origin for the effect. A value of 0 is the center of the changing area. Y Origin Specifies the relative Y axis origin for the effect. A value of 0 is the center of the changing area. Start Angle Specified the degree angle which will be used at the start of the transition effect. Rotate Clockwise Causes the effect to animate clockwise. Rotate Counter-clockwise Causes the effect to animate counter-clockwise. CircleWipe A single expanding circle grows or contracts to reveal the new image at very high speeds. Wipe In Causes the next image to be painted onto the screen from the outside edges of the transition changing area to the center. Wipe Out Causes the next image to be painted onto the screen from the center of the transition changing area to the outside edges. Border Enables a border graphic around the moving elements of the transition
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