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ADV ortant for me to b the Mechanics (1 I like to know as much as possible about the game playing rules and strategies for onship(I= strongly disagree: 7= strongly agree have interesting conversations with oth ally talk to my online friends about my personal issues. My online friends usually offer me support when I have a real life having some cyber romantic relationship with other players. Need for Escapism(I= strongly disagree, 7=strongly agree) I usually play games so I can avoid thinking about some of real-life es in order to relax from the day' s work or study stress playing to escape from the real world problem use game playing to rele Attention switching(Formative)(1= strongly disagree, 7= strongly agree) Inners Besides playing online games, I have other hobbies. There is something more attractive than online games ExternalS AS3 I often take part in the extracurricular activities. soFten attend parties hosted by my Parental Monitoring(Formative)(I=strongly disagree, 7=strongly agree) PM Passi PM2 Parents knew whom I was with after schoo Parents exchange information with other parents about their children. PM Active er I was playing online game when they were out. M6 Parents control my game playing time. Resource Restrictions( Formative)(1 =strongly disagree, 7=strongl 7-item Likert scale(strongly disag I don' t have enough pocket money to play online game is difficult for me to find a computer to play online ga RS4 Low network speed annoys me for game playing. Guidance is available to me in the selection of the game (reversed) Dissuasion(ReflectiveXIstrongly disagree:7=strongly agree) DISS2 My teachers/parents constantly remind me not to play online games. n me not to keep playing online Rationalization/Education/(ReflectiveXI=strongly; 7=strongly agree) RATI Education by teachers and parents helped me to realize the consequence of excessive playing online gam RAT2 and videos helped me to realize the asequence of excessive playing online ga RAT Media and news reports on online game addiction helped me to realize the consequence of playing games. RATa The symptoms that my friends suffered from e e online game ddictions helped me to realize the consequence of it. Perceived Cost(Reflective)(1=strongly disagree, 7=strongly agree) Costi Equipment costs of playing online games are high I COST2 Per hour playing cost is high. I COST3 nternet access fee is high. I COST4 The associated costs, such as drink and snacks, are high. I COST5* Fees for playing online games are reasonable. (reversed) Item deleted due to low loading.ADV5 It is important for me to be well-known in the game. ADV6 It is important for me to be part of a serious, raid/loot-oriented guild. Need for mastering the Mechanics (1 = strongly disagree; 7 = strongly agree) MEC1 I am interested in the performance measures of my game character. MEC2 It is important for me to optimize the roles played by my game character. MEC3 I usually use a character builder or a template to plan my character's advancement at an early stage. MEC4 I like to know as much as possible about the game playing rules and winning strategies. Need for Relationship (1 = strongly disagree; 7 = strongly agree) REL1 I often have interesting conversations with other online players. REL2 I usually talk to my online friends about my personal issues. REL3 My online friends usually offer me support when I have a real life problem. REL4 I enjoy having some cyber romantic relationship with other players. REL5 I hope to join a social network through online game playing. Need for Escapism (1 = strongly disagree; 7 = strongly agree) ESC1 I usually play games so I can avoid thinking about some of real-life problems or worries. ESC2 I usually play games in order to relax from the day's work or study stress. ESC3 I often use game playing to escape from the real world problem ESC4 I often use game playing to release my depression. Attention switching (Formative) (1 = strongly disagree; 7 = strongly agree) InnerAS AS1 Besides playing online games, I have other hobbies. AS2 There is something more attractive than online games. ExternalAS AS3 I often take part in the extracurricular activities. AS4 I often attend family reunions. AS5 I often attend parties hosted by my friends. Parental Monitoring (Formative) (1 = strongly disagree; 7 = strongly agree) PM_Passive PM1 Parents knew where I was after school. PM2 Parents knew whom I was with after school. PM5 Parents exchange information with other parents about their children. PM_Active PM3 Parents checked whether I was playing online game when they were out. PM6 Parents control my game playing time. PM7 Parents set a time for me to back home. Resource Restrictions (Formative) (1 = strongly disagree; 7 = strongly agree) 7-item Likert scale (strongly disagree / strongly agree) RS1 I don’t have enough pocket money to play online games. RS3 It is difficult for me to find a computer to play online games. RS4 Low network speed annoys me for game playing. RS5 Guidance is available to me in the selection of the game. (reversed) Dissuasion (Reflective)(1 = strongly disagree; 7 = strongly agree) DISS1 My teachers/parents intervened my game playing at the early stage. DISS2 My teachers/parents constantly remind me not to play online games. DISS3 My teachers/parents dissuade me from playing online games. DISS4 My teachers/parents warn me not to keep playing online games. Rationalization/Education / (Reflective)(1 = strongly disagree; 7 = strongly agree) RAT1 Education by teachers and parents helped me to realize the consequence of excessive playing online games. RAT2 Educational movies and videos helped me to realize the consequence of excessive playing online games. RAT3 Media and news reports on online game addiction helped me to realize the consequence of excessive playing online games. RAT4 The symptoms that my friends suffered from excessive online game addictions helped me to realize the consequence of it. Perceived Cost (Reflective)(1 = strongly disagree; 7 = strongly agree) COST1 Equipment costs of playing online games are high. COST2 Per hour playing cost is high. COST3 Internet access fee is high. COST4 The associated costs, such as drink and snacks, are high. COST5* Fees for playing online games are reasonable. (reversed) * Item deleted due to low loading
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