1. Introduction : Problems with large programs 2.The Game of Life (a continuing example) 3. Programming style 4. Coding, Testing ,and Further Refinement 5. Program Maintenance 6. Preview (a) Software Engineering (b) Problem Analysis (c) Requirements Specification (d) Coding 7. Pointers and Pitfalls 8. References
Exercises 5(15) 1. Write a class with one virtual function and one non-virtual function Inherit a new class, make an object of this class, and upcast to a pointer of the base-class type. Use the clock( function found in (you'll need to look this up in your local C library guide) to measure the