1. Automatic Control System 1.1 Introduction 1.2 An example 1.3 Types of control system 2. Mathematical Foundation 2.1 The transfer function concept 2.2 The block diagram. 2.3 Signal flow graphs 2.4 Construction of signal flow graphs 2.5 General input-output gain transfer 3. Time-Domain Analysis Of Control System 3.1 Introduction 3.2 Typical test signals for time response of control systems 3.3 First –Order Systems 3.4 Performance of a Second-Order System 3.5 Concept of Stability 4. The Root Locus Techniques 4.1 Introduction 4.2 Root Locus Concept 4.3 The Root Locus Construction Procedure for General System 4.4 The zero-angle (negative) root locus 5. Frequency-Domain Analysis of Control System 5.1 Frequency Response 5.2 Bode Diagrams 5.3 Bode Stability Criteria 5.4 The Nyquist Stability Criterion 6. Control system design 6.1 Introduction 6.2 Cascade Lead Compensation 6.3 Properties of the Cascade Lead Compensator 6.4 Parameter Design by the Root Locus Method
1. Automatic Control System 1.1 Introduction 1.2 An example 1.3 Types of control system 2. Mathematical Foundation 2.1 The transfer function concept 2.2 The block diagram. 2.3 Signal flow graphs 2.4 Construction of signal flow graphs 2.5 General input-output gain transfer function 3. Time-Domain Analysis Of Control System 3.1 Introduction 3.2 Typical test signals for time response of control systems 3.3 First –Order Systems 3.4 Performance of a Second-Order System 3.5 Concept of Stability 4. The Root Locus Techniques 4.1 Introduction 4.2 Root Locus Concept 4.3 The Root Locus Construction Procedure for General System 4.4 The zero-angle (negative) root locus 5. Frequency-Domain Analysis of Control System 5.1 Frequency Response 5.2 Bode Diagrams 5.3 Bode Stability Criteria 5.4 The Nyquist Stability Criterion 6. Control system design 6.1 Introduction 6.2 Cascade Lead Compensation 6.3 Properties of the Cascade Lead Compensator 6.4 Parameter Design by the Root Locus Method
1. Studying the Nervous Systems of Humans and Other Animals 1 UNIT I NEURAL SIGNALING 2. Electrical Signals of Nerve Cells 31 3. Voltage-Dependent Membrane Permeability 47 4. Channels and Transporters 69 5. Synaptic Transmission 93 6. Neurotransmitters, Receptors, and Their Effects 129 7. Molecular Signaling within Neurons 165 UNIT II SENSATION AND SENSORY PROCESSING 8. The Somatic Sensory System 189 9. Pain 209 10. Vision: The Eye 229 11. Central Visual Pathways 259 12. The Auditory System 283 13. The Vestibular System 315 14. The Chemical Senses 337 UNIT III MOVEMENT AND ITS CENTRAL CONTROL 15. Lower Motor Neuron Circuits and Motor Control 371 16. Upper Motor Neuron Control of the Brainstem and Spinal Cord 393 17. Modulation of Movement by the Basal Ganglia 417 18. Modulation of Movement by the Cerebellum 435 19. Eye Movements and Sensory Motor Integration 453 20. The Visceral Motor System 469 UNIT IV THE CHANGING BRAIN 21. Early Brain Development 501
The dtft provides a frequency-domain representation of discrete-time signals and lti discrete-time systems Because of the convergence condition, in many cases. the dtft of a sequence may not exist as a result. it is not possible to make use of such frequency-domain characterization in these cases Copyright C 2001, S K. Mitra
Similarity of regulation between eukaryotes and prokaryote 1.Principles are the same: • signals (信号), • activators and repressors (激活蛋白和阻 遏蛋白) • recruitment and allostery, cooperative binding (招募,异构和协同结合) 2. The gene expression steps subjected to regulation are similar, and the initiation of transcription is the most pervasively regulated step
The purpose of a receiver is to select a desired group of frequencies from one transmitter, get rid of all unwanted signals and noise, and then demodulate the signal to obtain the modulating infomation. The better the receiver does its job, the closer the demodulated sigmal will resemble the original signal from the transmitter. Regardless of the type of demodula
Sound knowledge of linear algebra and calculus Signals and systems (ECE 351 and ECE 352 or equivalent courses) Basic Matlab programming skillsRequirements