Chapter 4 Topics o Input Statements to Read Values for a Program using >> and functions get, ignore, getline o Prompting for Interactive Input/Output Noninteractive Input/Output
Local Scope vs. Global Scope of an Identifier Detailed Scope Rules to Determine which Variables are Accessible in a block Determining the Lifetime of a Variable Initializations in Declarations Interface Design Writing a Value-Returning Function for a Task Some Value-Returning Functions with Prototypes in Header Files cctype and cmath
Chapter 10 Topics Built-In Simple Types s Integral and Floating Point Data Types s Using Combined Assignment Operators s Prefix and Postfix Forms of Increment and Decrement Operators Additional C++ Operator
One-Dimensional Arrays Using const in Function Prototypes Using an Array of struct or class Objects Using an enum Index Type for an Array Special Kinds of Array Processing Two-Dimensional Arrays Passing Two-Dimensional Arrays as Arguments
Chapter 14 Topics Structured Programming vS Object-Oriented Programming Using Inheritance to Create a New C++ class Type Using Composition( Containment) to Create a New C++ class Type Static vs Dynamic Binding of Operations to Objects
1-1 Frame of Reference Particle(质点) 1. Frame of Reference(参照系) When we discuss the position and the velocity(速度)ofan object ,we must answer the o questions:
§2-1 Newton’s Laws Force Inertial Reference Frame 牛顿定律 力的概念 惯性参考系 §2-2 General Properties of Forces in Mechanics 力的基本性质 §2-4 Fundamental Quantities and Units Dimensions ﹡基本量和力学单位制 量纲 §2-5 Applying Newton’s Law of Motion 牛顿定律应用 §2-3 The Fundamental Forces of Nature ﹡ 四种基本力