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一、方法的声明 二、方法调用 三、方法的参数传递和返回值 四、方法的重载
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一、掌握编译和运行基本Java程序的步骤 二、熟练使用各种数据类型的定义、表示和引用
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8程序设计基础 9-1.面向对象的程序设计 9-2表单设计 10综合应用
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1.1C++的发展历史 1.2C++程序的开发过程 1.3C++的词法与规则 1.4面向对象程序设计 1.5C++程序的构成
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13.1有关数据库的基础知识 13,2ODBC介绍和引用
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9.1数据库概述 9.2关系型数据库 9.3面向对象数据库
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Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development —in other engineering products, manufacturing is the costly stage
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Software engineers should avoid re-developing software already developed Types of reuse: Reuse of expertise Reuse of standard designs and algorithms
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Procedural paradigm: Software is organized around the notion of procedures Procedural abstraction —Works as long as the data is simple Adding data abstractions —Groups together the pieces of data that describe some entity
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The recurring aspects of designs are called design patterns. A pattern is the outline of a reusable solution to a general problem encountered in a particular context Many of them have been systematically documented for all software developersto use
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