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重载函数 自己编写函数 函数模版 函数的使用 变量的作用域 数组作为参数 变量的存储类别 带默认值的函数 递归函数 内联函数 基于递归的算法
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第 1 章 MATLAB简介 第 2 章 MATLAB 语言基础 第 3 章 MATLAB 数值运算 第 4 章 结构数组与细胞数组 第 5 章 MATLAB 符号运算 第 6 章 MATLAB 程序设计 第 7 章 MATLAB 数据可视化. 第 8 章 交互式仿真集成环境SIMULINK
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指针的概念 指针运算与数组 动态内存分配 字符串再讨论 指针作为函数参数和返回值 指针数组与多级指针 指向多维数组的指针 指向函数的指针
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To develop a subclass from a superclass through inheritance (§8.2). To invoke the superclass’s constructors and methods using the super keyword (§8.3). To override methods in the subclass (§8.4). To explore the useful methods (equals(Object), hashCode(), toString(), finalize(), clone(), and getClass()) in the Object class (§8.5, §8.11 Optional). To comprehend polymorphism, dynamic binding, and generic programming (§8.6). To describe casting and explain why explicit downcasting is necessary (§8.7). To understand the effect of hiding data fields and static methods (§8.8 Optional). To restrict access to data and methods using the protected visibility modifier (§8.9). To declare constants, unmodifiable methods, and nonextendable class using the final modifier (§8.10). To initialize data using initialization blocks and distinguish between instance initialization and static initialization blocks (§8.12 Optioanl)
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⚫ To become familiar with the process of program development (§10.2). ⚫ To the relationship types: association, aggregation, composition, strong inheritance, and weak inheritance (§10.3). ⚫ To declare classes to represent the relationships among the classes (§10.3). ⚫ To design systems by identifying the classes and discovering the relationships among these classes (§10.4). ⚫ To implement the Rational class and process rational numbers using this class (§10.5). ⚫ To design classes that follow the class-design guidelines (§10.6). ⚫ To model dynamic behavior using sequence diagrams and statechart diagrams (§10.7 Optional) ⚫ To know the concept of framework-based programming using Java API (§10.8)
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⚫类的继承与派生 ⚫类成员的访问控制 ⚫单继承与多继承 ⚫派生类的构造、析构函数 ⚫多级多继承中成员的标识与访问
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⚫ To distinguish simple GUI components (§11.2). ⚫ To describe the Java GUI API hierarchy (§11.3). ⚫ To create user interfaces using frames, panels, and simple UI components (§11.4). ⚫ To understand the role of layout managers (§11.5). ⚫ To use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container (§11.5). ⚫ To specify colors and fonts using the Color and Font classes (§11.6-11.7). ⚫ To use JPanel as subcontainers (§11.8). ⚫ To paint graphics using the paintComponentmethod on a panel (§11.9). ⚫ To draw strings, lines, rectangles, ovals, arcs, and polygons using the drawing methods in the Graphics class (§11.9). ⚫ To center display using the FontMetricsClass (§11.10). ⚫ To develop a reusable component MessagePanel to display a message on a panel (§11.11). ⚫ To develop a reusable component StillClock to emulate an analog clock (§11.12 Optional)
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⚫ To explain the concept of event-driven programming (§12.2). ⚫ To understand event, event source, and event classes (§12.2). ⚫ To declare listener classes and write the code to handle events (§11.3). ⚫ To register listener objects in the source object (§11.3). ⚫ To understand how an event is handled (§11.3). ⚫ To write programs to deal with ActionEvent (§11.3). ⚫ To write programs to deal with MouseEvent (§11.4). ⚫ To write programs to deal with KeyEvent (§11.5). ⚫ To use the Timer class to control animations (§11.6 Optional)
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⚫ 面向对象的思想 ⚫ OOP的基本特点 ⚫ 类概念和声明 ⚫ 对象 ⚫ 构造函数 ⚫ 析构函数 ⚫ 内联成员函数 ⚫ 拷贝构造函数 ⚫ 类的组合
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 完成本章内容之后我们将能够:  掌握与UI相关的API和组件  知道如何处理用户的输入  了解Series 60 和UIQ UI的相同和不同之处
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