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文档格式:PPT 文档大小:1.38MB 文档页数:65
⚫ To distinguish simple GUI components (§11.2). ⚫ To describe the Java GUI API hierarchy (§11.3). ⚫ To create user interfaces using frames, panels, and simple UI components (§11.4). ⚫ To understand the role of layout managers (§11.5). ⚫ To use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container (§11.5). ⚫ To specify colors and fonts using the Color and Font classes (§11.6-11.7). ⚫ To use JPanel as subcontainers (§11.8). ⚫ To paint graphics using the paintComponentmethod on a panel (§11.9). ⚫ To draw strings, lines, rectangles, ovals, arcs, and polygons using the drawing methods in the Graphics class (§11.9). ⚫ To center display using the FontMetricsClass (§11.10). ⚫ To develop a reusable component MessagePanel to display a message on a panel (§11.11). ⚫ To develop a reusable component StillClock to emulate an analog clock (§11.12 Optional)
文档格式:PPT 文档大小:301KB 文档页数:33
⚫ To explain the concept of event-driven programming (§12.2). ⚫ To understand event, event source, and event classes (§12.2). ⚫ To declare listener classes and write the code to handle events (§11.3). ⚫ To register listener objects in the source object (§11.3). ⚫ To understand how an event is handled (§11.3). ⚫ To write programs to deal with ActionEvent (§11.3). ⚫ To write programs to deal with MouseEvent (§11.4). ⚫ To write programs to deal with KeyEvent (§11.5). ⚫ To use the Timer class to control animations (§11.6 Optional)
文档格式:PPT 文档大小:623.5KB 文档页数:56
⚫ To explain how the Web browser controls and executes applets (§ 14.2). ⚫ To describe the init, start, stop, and destroy methods in the Applet class (§ 14.2). ⚫ To know how to embed applets in Web pages (§ 14.4). ⚫ To run applets from appletviewer and from Web browsers (§ 14.4). ⚫ To pass string values to applets from HTML (§ 14.5). ⚫ To write a Java program that can run as both an application and an applet (§ 14.6). ⚫ To get image files using the URL class and display images in the panel (§ 14.9 Optional). ⚫ To develop a reusable component ImageViewer to display images (§ 14.10 Optional). ⚫ To get audio files and play sound (§ 14.12 Optional). ⚫ To package and deploy Java projects using Java archive files (§ 14.13 Optional). ⚫ To use Swing pluggable look-and-feel (§ 14.14 Optional)
文档格式:PPT 文档大小:494.5KB 文档页数:41
⚫ To know what is exception and what is exception handling (§15.2). ⚫ To distinguish exception types: Error (fatal) vs. Exception (non￾fatal), and checked vs. uncheck exceptions (§15.2). ⚫ To declare exceptions in the method header (§15.3). ⚫ To throw exceptions out of a method (§15.3). ⚫ To write a try-catch block to handle exceptions (§15.3). ⚫ To explain how an exception is propagated (§15.3). ⚫ To rethrow exceptions in a try-catch block (§15.4). ⚫ To use the finally clause in a try-catch block (§15.5). ⚫ To know when to use exceptions (§15.6). ⚫ To declare custom exception classes (§15.7 Optional). ⚫ To apply assertions to help ensure program correctness (§15.8)
文档格式:PPT 文档大小:778KB 文档页数:65
To discover file properties, delete and rename files using the File class (§16.2). To understand how I/O is processed in Java (§16.3). To distinguish between text I/O and binary I/O (§16.3). To read and write characters using FileReader and FileWriter (§16.4). To improve the performance of text I/O using BufferedReader and BufferedWriter (§16.4). To write primitive values, strings, and objects as text using PrintWriter and PrintStream(§16.4). To read and write bytes using FileInputStreamand FileOutputStream (§16.6). To read and write primitive values and strings using DataInputStream/DataOutputStream(§16.6). To store and restore objects using ObjectOutputStreamand ObjectInputStream, and to understand how objects are serialized and what kind of objects can be serialized (§16.9 Optional). To use the Serializable interface to enable objects to be serializable (§16.9 Optional). To use RandomAccessFile for both read and write. (§16.10 Optional)
文档格式:PPTX 文档大小:1.8MB 文档页数:114
• 第一节 物理系统的实施 • 第二节 程序设计 • 第三节 软件开发工具 • 第四节 软件测试与调试 • 第五节 系统切换、运行及维护
文档格式:PPT 文档大小:585KB 文档页数:68
⚫ To create graphical user interfaces with various user-interface components: JButton, JCheckBox, JRadioButton, JLabel, JTextField, JTextArea, JComboBox, JList, JScrollBar, and JSlider (§13.2 – 13.12). ⚫ To create listeners for various types of events (§13.2 – 13.12). ⚫ To use borders to visually group user-interface components (§13.2). ⚫ To create image icons using the ImageIcon class (§13.3). ⚫ To display multiple windows in an application (§13.13). ⚫ To know how to create menu
文档格式:PPT 文档大小:288KB 文档页数:43
To design and use abstract classes (§9.2). To process calendar using the Calendar and GregorianCalendar classes (§9.3). To declare interfaces to model weak inheritance relationships (§9.4). To define a natural order using the Comparable interface (§9.4). To know the similarities and differences between an abstract class and interface (§9.4). To enable objects cloneable using the Cloneable interface (§9.4.4 Optional). To use wrapper classes (Byte, Short, Integer, Long, Float, Double, Character, and Boolean) to wrap primitive data values into objects (§9.5). To create a generic sort method (§9.5). To simplify programming using JDK 1.5 automatic conversion between primitive types and wrapper class types (§9.6)
文档格式:PPT 文档大小:608.5KB 文档页数:81
⚫ To describe why an array is necessary in programming (§5.1). ⚫ To learn the steps involved in using arrays: declaring array reference variables and creating arrays (§5.2). ⚫ To initialize the values in an array (§5.2). ⚫ To simplify programming using JDK 1.5 enhanced for loop (§5.2). ⚫ To copy contents from one array to another (§5.3). ⚫ To develop and invoke methods with array arguments and ruturn type (§5.4-5.5). ⚫ To sort an array using the selection sort algorithm (§5.6). ⚫ To search elements using the linear or binary search algorithm (§5.7). ⚫ To declare and create multidimensional arrays (§5.8). ⚫ To declare and create multidimensional arrays (§5.9 Optional)
文档格式:PPT 文档大小:1.35MB 文档页数:78
To review computer basics, programs, and operating systems (§1.2-1.4). l To represent numbers in binary, decimal, and hexadecimal (§1.5 Optional). l To understand the relationship between Java and the World Wide Web (§1.6). l To know Java’s advantages (§1.7). l To distinguish the terms API, IDE, and JDK (§1.8). l To write a simple Java program (§1.9). l To create, compile, and run Java programs (§1.10). l To understand the Java runtime environment (§1.10). l To know the basic syntax of a Java program (§1.11). l To display output on the console and on the dialog box (§1.12)
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