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◼ Goal ◼ Difficulties Creating a Pipelined Y86 Processor ◼ Rearranging SEQ ◼ Inserting pipeline registers ◼ Problems with data and control hazards
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• Data manipulation • Control structure • Suggested reading
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• Compiler drivers • History of the Intel IA-32 architecture • Assembly code and object code • Memory and Registers • Addressing Mode • Data Formats • Suggested reading
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《税法——转移定价》英文参考文献:01 General_07 New German Regulations on Access to Digital Data During Tax Audits Have Transfer Pricing Consequences
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1. Physical layer. (Encoding) 2. Datalink layer introduction, framing, error coding, MAC, switched networks. 3. Broadcast-networks, home networking
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12.1 Polynomial time algorithms 12.2 Undecidable 12.3 NP-complete 12.4 Approximation algorithms 12.5 Dealing with hard problems
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10.1 Graph representations 10.2 Breadth-first and depth-first search algorithms 10.3 Topological sort 10.4 Disjoint sets and strategy of union by rank and path compression 10.5 Minimum spanning tree 10.6 Prim's and Kruskal's algorithm 10.7 Single-source shortest-paths algorithms: breadth-first search, Dag shortest paths, Dijkstra algorithm, and Bellman-Ford algorithm 10.8 All-pairs shortest-paths algorithms: brute-force, dynamic programming, Floyd-Warshall algorithm, and Johnson algorithm 10.9 Ford-Fulkerson max-flow algorithm and Edmonds-Karp algorithm
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8.1 Manufacturing problem 8.2 Matrix-chain multiplication 8.3 Elements of dynamic programming 8.4 Four steps of development 8.5 Longest common subsequence problem
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6.1 Binary trees and binary search tree 6.2 Inorder, preorder, and postorder tree walk 6.3 Successor and predecessor of BST 6.4 Operations of BST: search, Minimum and maximum, constructing, deletion and insertion 6.5 Balanced search trees 6.6 AVL trees 6.7 Single and double rotation 6.8 Red-black trees 6.9 B-tree (2-3-4 tree)
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4.1 Randomized algorithm 4.2 Quicksort and randomized quicksort 4.3 Expected running time of quicksort 4.4 Max-heaps and min-heaps 4.5 Heap operations: heapify, building, and key increasing 4.6 heap sort and priority queues 4.7 Comparisons of sort algorithms: heap sort, quick sort, insertion sort, and merge sort 4.8 Comparison sort and decision tree model 4.9 Sorting in linear time: counting-sort, radix sort, and bucket sort
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