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1. 数据类型 2. 常量 3. 变量 4. 算术运算符和表达式 5. 赋值运算符和表达式 6. 关系运算符和表达式
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⚫ To explain how the Web browser controls and executes applets (§ 14.2). ⚫ To describe the init, start, stop, and destroy methods in the Applet class (§ 14.2). ⚫ To know how to embed applets in Web pages (§ 14.4). ⚫ To run applets from appletviewer and from Web browsers (§ 14.4). ⚫ To pass string values to applets from HTML (§ 14.5). ⚫ To write a Java program that can run as both an application and an applet (§ 14.6). ⚫ To get image files using the URL class and display images in the panel (§ 14.9 Optional). ⚫ To develop a reusable component ImageViewer to display images (§ 14.10 Optional). ⚫ To get audio files and play sound (§ 14.12 Optional). ⚫ To package and deploy Java projects using Java archive files (§ 14.13 Optional). ⚫ To use Swing pluggable look-and-feel (§ 14.14 Optional)
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⚫ To know what is exception and what is exception handling (§15.2). ⚫ To distinguish exception types: Error (fatal) vs. Exception (non￾fatal), and checked vs. uncheck exceptions (§15.2). ⚫ To declare exceptions in the method header (§15.3). ⚫ To throw exceptions out of a method (§15.3). ⚫ To write a try-catch block to handle exceptions (§15.3). ⚫ To explain how an exception is propagated (§15.3). ⚫ To rethrow exceptions in a try-catch block (§15.4). ⚫ To use the finally clause in a try-catch block (§15.5). ⚫ To know when to use exceptions (§15.6). ⚫ To declare custom exception classes (§15.7 Optional). ⚫ To apply assertions to help ensure program correctness (§15.8)
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To discover file properties, delete and rename files using the File class (§16.2). To understand how I/O is processed in Java (§16.3). To distinguish between text I/O and binary I/O (§16.3). To read and write characters using FileReader and FileWriter (§16.4). To improve the performance of text I/O using BufferedReader and BufferedWriter (§16.4). To write primitive values, strings, and objects as text using PrintWriter and PrintStream(§16.4). To read and write bytes using FileInputStreamand FileOutputStream (§16.6). To read and write primitive values and strings using DataInputStream/DataOutputStream(§16.6). To store and restore objects using ObjectOutputStreamand ObjectInputStream, and to understand how objects are serialized and what kind of objects can be serialized (§16.9 Optional). To use the Serializable interface to enable objects to be serializable (§16.9 Optional). To use RandomAccessFile for both read and write. (§16.10 Optional)
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• 第一节 物理系统的实施 • 第二节 程序设计 • 第三节 软件开发工具 • 第四节 软件测试与调试 • 第五节 系统切换、运行及维护
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11.1 结构体的概念 11.2 结构体数组 11.3 结构体指针 11.4 链表 11.5 联合体数据类型 11.6 枚举数据类型 11.7 自定义类型
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To design and use abstract classes (§9.2). To process calendar using the Calendar and GregorianCalendar classes (§9.3). To declare interfaces to model weak inheritance relationships (§9.4). To define a natural order using the Comparable interface (§9.4). To know the similarities and differences between an abstract class and interface (§9.4). To enable objects cloneable using the Cloneable interface (§9.4.4 Optional). To use wrapper classes (Byte, Short, Integer, Long, Float, Double, Character, and Boolean) to wrap primitive data values into objects (§9.5). To create a generic sort method (§9.5). To simplify programming using JDK 1.5 automatic conversion between primitive types and wrapper class types (§9.6)
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⚫ To describe why an array is necessary in programming (§5.1). ⚫ To learn the steps involved in using arrays: declaring array reference variables and creating arrays (§5.2). ⚫ To initialize the values in an array (§5.2). ⚫ To simplify programming using JDK 1.5 enhanced for loop (§5.2). ⚫ To copy contents from one array to another (§5.3). ⚫ To develop and invoke methods with array arguments and ruturn type (§5.4-5.5). ⚫ To sort an array using the selection sort algorithm (§5.6). ⚫ To search elements using the linear or binary search algorithm (§5.7). ⚫ To declare and create multidimensional arrays (§5.8). ⚫ To declare and create multidimensional arrays (§5.9 Optional)
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8.1 概述 8.2 函数的定义 8.3 函数的调用 8.4 函数的嵌套及递归调用 8.5 局部变量和全局变量 8.6 变量的存储类别 8.7 函数举例
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To review computer basics, programs, and operating systems (§1.2-1.4). l To represent numbers in binary, decimal, and hexadecimal (§1.5 Optional). l To understand the relationship between Java and the World Wide Web (§1.6). l To know Java’s advantages (§1.7). l To distinguish the terms API, IDE, and JDK (§1.8). l To write a simple Java program (§1.9). l To create, compile, and run Java programs (§1.10). l To understand the Java runtime environment (§1.10). l To know the basic syntax of a Java program (§1.11). l To display output on the console and on the dialog box (§1.12)
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