点击切换搜索课件文库搜索结果(4862)
文档格式:PPT 文档大小:1.31MB 文档页数:99
指针的概念 指针运算与数组 动态内存分配 字符串再讨论 指针作为函数参数和返回值 指针数组与多级指针 指向多维数组的指针 指向函数的指针
文档格式:PPT 文档大小:495KB 文档页数:76
To develop a subclass from a superclass through inheritance (§8.2). To invoke the superclass’s constructors and methods using the super keyword (§8.3). To override methods in the subclass (§8.4). To explore the useful methods (equals(Object), hashCode(), toString(), finalize(), clone(), and getClass()) in the Object class (§8.5, §8.11 Optional). To comprehend polymorphism, dynamic binding, and generic programming (§8.6). To describe casting and explain why explicit downcasting is necessary (§8.7). To understand the effect of hiding data fields and static methods (§8.8 Optional). To restrict access to data and methods using the protected visibility modifier (§8.9). To declare constants, unmodifiable methods, and nonextendable class using the final modifier (§8.10). To initialize data using initialization blocks and distinguish between instance initialization and static initialization blocks (§8.12 Optioanl)
文档格式:PPT 文档大小:1.21MB 文档页数:48
⚫ To become familiar with the process of program development (§10.2). ⚫ To the relationship types: association, aggregation, composition, strong inheritance, and weak inheritance (§10.3). ⚫ To declare classes to represent the relationships among the classes (§10.3). ⚫ To design systems by identifying the classes and discovering the relationships among these classes (§10.4). ⚫ To implement the Rational class and process rational numbers using this class (§10.5). ⚫ To design classes that follow the class-design guidelines (§10.6). ⚫ To model dynamic behavior using sequence diagrams and statechart diagrams (§10.7 Optional) ⚫ To know the concept of framework-based programming using Java API (§10.8)
文档格式:PPT 文档大小:1.38MB 文档页数:65
⚫ To distinguish simple GUI components (§11.2). ⚫ To describe the Java GUI API hierarchy (§11.3). ⚫ To create user interfaces using frames, panels, and simple UI components (§11.4). ⚫ To understand the role of layout managers (§11.5). ⚫ To use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container (§11.5). ⚫ To specify colors and fonts using the Color and Font classes (§11.6-11.7). ⚫ To use JPanel as subcontainers (§11.8). ⚫ To paint graphics using the paintComponentmethod on a panel (§11.9). ⚫ To draw strings, lines, rectangles, ovals, arcs, and polygons using the drawing methods in the Graphics class (§11.9). ⚫ To center display using the FontMetricsClass (§11.10). ⚫ To develop a reusable component MessagePanel to display a message on a panel (§11.11). ⚫ To develop a reusable component StillClock to emulate an analog clock (§11.12 Optional)
文档格式:PPT 文档大小:301KB 文档页数:33
⚫ To explain the concept of event-driven programming (§12.2). ⚫ To understand event, event source, and event classes (§12.2). ⚫ To declare listener classes and write the code to handle events (§11.3). ⚫ To register listener objects in the source object (§11.3). ⚫ To understand how an event is handled (§11.3). ⚫ To write programs to deal with ActionEvent (§11.3). ⚫ To write programs to deal with MouseEvent (§11.4). ⚫ To write programs to deal with KeyEvent (§11.5). ⚫ To use the Timer class to control animations (§11.6 Optional)
文档格式:PDF 文档大小:1.26MB 文档页数:32
1. 计算机的组成与软件系统 2. C++程序设计语言简介 3. C++语言的基本构成 4. Visual C++集成开发环境 5. C++数据类型概述 6. 关于本课程
文档格式:PDF 文档大小:349.44KB 文档页数:24
1. 数据类型 2. 常量 3. 变量 4. 算术运算符和表达式 5. 赋值运算符和表达式 6. 关系运算符和表达式
文档格式:PPT 文档大小:623.5KB 文档页数:56
⚫ To explain how the Web browser controls and executes applets (§ 14.2). ⚫ To describe the init, start, stop, and destroy methods in the Applet class (§ 14.2). ⚫ To know how to embed applets in Web pages (§ 14.4). ⚫ To run applets from appletviewer and from Web browsers (§ 14.4). ⚫ To pass string values to applets from HTML (§ 14.5). ⚫ To write a Java program that can run as both an application and an applet (§ 14.6). ⚫ To get image files using the URL class and display images in the panel (§ 14.9 Optional). ⚫ To develop a reusable component ImageViewer to display images (§ 14.10 Optional). ⚫ To get audio files and play sound (§ 14.12 Optional). ⚫ To package and deploy Java projects using Java archive files (§ 14.13 Optional). ⚫ To use Swing pluggable look-and-feel (§ 14.14 Optional)
文档格式:PPT 文档大小:494.5KB 文档页数:41
⚫ To know what is exception and what is exception handling (§15.2). ⚫ To distinguish exception types: Error (fatal) vs. Exception (non￾fatal), and checked vs. uncheck exceptions (§15.2). ⚫ To declare exceptions in the method header (§15.3). ⚫ To throw exceptions out of a method (§15.3). ⚫ To write a try-catch block to handle exceptions (§15.3). ⚫ To explain how an exception is propagated (§15.3). ⚫ To rethrow exceptions in a try-catch block (§15.4). ⚫ To use the finally clause in a try-catch block (§15.5). ⚫ To know when to use exceptions (§15.6). ⚫ To declare custom exception classes (§15.7 Optional). ⚫ To apply assertions to help ensure program correctness (§15.8)
文档格式:PPT 文档大小:778KB 文档页数:65
To discover file properties, delete and rename files using the File class (§16.2). To understand how I/O is processed in Java (§16.3). To distinguish between text I/O and binary I/O (§16.3). To read and write characters using FileReader and FileWriter (§16.4). To improve the performance of text I/O using BufferedReader and BufferedWriter (§16.4). To write primitive values, strings, and objects as text using PrintWriter and PrintStream(§16.4). To read and write bytes using FileInputStreamand FileOutputStream (§16.6). To read and write primitive values and strings using DataInputStream/DataOutputStream(§16.6). To store and restore objects using ObjectOutputStreamand ObjectInputStream, and to understand how objects are serialized and what kind of objects can be serialized (§16.9 Optional). To use the Serializable interface to enable objects to be serializable (§16.9 Optional). To use RandomAccessFile for both read and write. (§16.10 Optional)
首页上页435436437438439440441442下页末页
热门关键字
搜索一下,找到相关课件或文库资源 4862 个  
©2008-现在 cucdc.com 高等教育资讯网 版权所有