点击切换搜索课件文库搜索结果(5544)
文档格式:PPT 文档大小:757KB 文档页数:80
⚫ To understand objects and classes and use classes to model objects (§6.2). ⚫ To learn how to declare a class and how to create an object of a class (§6.3). ⚫ To understand the roles of constructors and use constructors to create objects (§6.3). ⚫ To use UML graphical notations to describe classes and objects (§6.3). ⚫ To distinguish between object reference variables and primitive data type variables (§6.4) ...... ⚫ To understand the difference between instance and static variables and methods (§6.10). ⚫ To determine the scope of variables in the context of a class (§6.11). ⚫ To use the keyword this as the reference to the current object that invokes the instance method (§6.12). ⚫ To store and process objects in arrays (§6.13). ⚫ To apply class abstraction to develop software (§6.14). ⚫ To declare inner classes (§6.17)
文档格式:PPT 文档大小:496KB 文档页数:72
⚫ To use the String class to process fixed strings (§7.2). ⚫ To use the Character class to process a single character (§7.3). ⚫ To use the StringBuffer class to process flexible strings (§7.4). ⚫ To use the StringTokenizer class to extract tokens from a string (§7.5). ⚫ To know the differences among the String, StringBuffer, and StringTokenizer classes (§7.2-7.5). ⚫ To use the JDK 1.5 Scanner class for console input and scan tokens using words as delimiters (§7.6). ⚫ To input primitive values and strings from the keyboard using the Scanner class (§7.7). ⚫ To learn how to pass strings to the main method from the command line (§7.8)
文档格式:PPT 文档大小:1.05MB 文档页数:66
重载函数 自己编写函数 函数模版 函数的使用 变量的作用域 数组作为参数 变量的存储类别 带默认值的函数 递归函数 内联函数 基于递归的算法
文档格式:PDF 文档大小:3.75MB 文档页数:276
第 1 章 MATLAB简介 第 2 章 MATLAB 语言基础 第 3 章 MATLAB 数值运算 第 4 章 结构数组与细胞数组 第 5 章 MATLAB 符号运算 第 6 章 MATLAB 程序设计 第 7 章 MATLAB 数据可视化. 第 8 章 交互式仿真集成环境SIMULINK
文档格式:PPT 文档大小:1.31MB 文档页数:99
指针的概念 指针运算与数组 动态内存分配 字符串再讨论 指针作为函数参数和返回值 指针数组与多级指针 指向多维数组的指针 指向函数的指针
文档格式:PPT 文档大小:495KB 文档页数:76
To develop a subclass from a superclass through inheritance (§8.2). To invoke the superclass’s constructors and methods using the super keyword (§8.3). To override methods in the subclass (§8.4). To explore the useful methods (equals(Object), hashCode(), toString(), finalize(), clone(), and getClass()) in the Object class (§8.5, §8.11 Optional). To comprehend polymorphism, dynamic binding, and generic programming (§8.6). To describe casting and explain why explicit downcasting is necessary (§8.7). To understand the effect of hiding data fields and static methods (§8.8 Optional). To restrict access to data and methods using the protected visibility modifier (§8.9). To declare constants, unmodifiable methods, and nonextendable class using the final modifier (§8.10). To initialize data using initialization blocks and distinguish between instance initialization and static initialization blocks (§8.12 Optioanl)
文档格式:PPT 文档大小:1.21MB 文档页数:48
⚫ To become familiar with the process of program development (§10.2). ⚫ To the relationship types: association, aggregation, composition, strong inheritance, and weak inheritance (§10.3). ⚫ To declare classes to represent the relationships among the classes (§10.3). ⚫ To design systems by identifying the classes and discovering the relationships among these classes (§10.4). ⚫ To implement the Rational class and process rational numbers using this class (§10.5). ⚫ To design classes that follow the class-design guidelines (§10.6). ⚫ To model dynamic behavior using sequence diagrams and statechart diagrams (§10.7 Optional) ⚫ To know the concept of framework-based programming using Java API (§10.8)
文档格式:PPT 文档大小:1.38MB 文档页数:65
⚫ To distinguish simple GUI components (§11.2). ⚫ To describe the Java GUI API hierarchy (§11.3). ⚫ To create user interfaces using frames, panels, and simple UI components (§11.4). ⚫ To understand the role of layout managers (§11.5). ⚫ To use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container (§11.5). ⚫ To specify colors and fonts using the Color and Font classes (§11.6-11.7). ⚫ To use JPanel as subcontainers (§11.8). ⚫ To paint graphics using the paintComponentmethod on a panel (§11.9). ⚫ To draw strings, lines, rectangles, ovals, arcs, and polygons using the drawing methods in the Graphics class (§11.9). ⚫ To center display using the FontMetricsClass (§11.10). ⚫ To develop a reusable component MessagePanel to display a message on a panel (§11.11). ⚫ To develop a reusable component StillClock to emulate an analog clock (§11.12 Optional)
文档格式:PPT 文档大小:301KB 文档页数:33
⚫ To explain the concept of event-driven programming (§12.2). ⚫ To understand event, event source, and event classes (§12.2). ⚫ To declare listener classes and write the code to handle events (§11.3). ⚫ To register listener objects in the source object (§11.3). ⚫ To understand how an event is handled (§11.3). ⚫ To write programs to deal with ActionEvent (§11.3). ⚫ To write programs to deal with MouseEvent (§11.4). ⚫ To write programs to deal with KeyEvent (§11.5). ⚫ To use the Timer class to control animations (§11.6 Optional)
文档格式:PDF 文档大小:1.26MB 文档页数:32
1. 计算机的组成与软件系统 2. C++程序设计语言简介 3. C++语言的基本构成 4. Visual C++集成开发环境 5. C++数据类型概述 6. 关于本课程
首页上页455456457458459460461462下页末页
热门关键字
搜索一下,找到相关课件或文库资源 5544 个  
©2008-现在 cucdc.com 高等教育资讯网 版权所有