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一、结构化软件开发 二、面向对象软件开发 三、专家系统软件开发
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本章要点 3.1面向对象的程序设计 3.2创建表单 3.3表单的属性、事件和方法_ 3.4表单集与多重表单
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1.1C++的发展历史 1.2C++程序的开发过程 1.3C++的词法与规则 1.4面向对象程序设计 1.5C++程序的构成
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Project management encompasses all the activities needed to plan and execute a project: Deciding what needs to be done Estimating costs Ensuring there are suitable people to undertake the project
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The recurring aspects of designs are called design patterns. A pattern is the outline of a reusable solution to a general problem encountered in a particular context Many of them have been systematically documented for all software developersto use
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Software engineers should avoid re-developing software already developed Types of reuse: Reuse of expertise Reuse of standard designs and algorithms
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Procedural paradigm: Software is organized around the notion of procedures Procedural abstraction —Works as long as the data is simple Adding data abstractions —Groups together the pieces of data that describe some entity
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Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development —in other engineering products, manufacturing is the costly stage
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7.1 User Centred Design Software development should focus on the needs of users Understand your users Design software based on an understanding of the users’tasks Ensure users are involved in decision making processes
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电子科技大学《Delphi程序设计》_面向对象程序设计基础
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