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一、FLAC3D软件简介 二、FLAC3D的基本原理 三、FLAC3D的前后处理 四、流-固耦合分析 五、接触单元与应用 六、完全非线性的动力分析 七、自定义本构模型的基本方法 八、结构单元及应用
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Lecture D32: Damped Free Vibration Spring-Dashpot-Mass System k Spring Force Fs =-kx, k>0 Dashpot Fd =-cx, c>0 Newton's Second Law (mx =EF) mx +cx+kx (Define)Natural Frequency wn=k/m,and
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Lecture D34 Coupled Oscillators Spring-Mass System(Undamped/Unforced)
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Lecture D33: Forced Vibration Fosinwt m Spring Force Fs =-kx, k>0 Dashpot Fd =-ci, c>0 Forcing Fext Fo sin wt Newton's Second Law (mix =CF) mx+cx+kx= Fo sin wt =k/m,=c/(2mwn)
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In lecture D28, we derived three basic relationships embodying Kepler's laws: Equation for the orbit trajectory
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In this lecture, we consider the problem of a body in which the mass of the body changes during the motion, that is, m is a function of t, i.e. m(t). Although there are many cases for which this particular model is applicable, one of obvious importance to us are rockets. We shall see that a significant fraction of the mass of a rocket is the fuel, which is expelled during flight at a high velocity and thus, provides the propulsive force for the rocket
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D244BD RIGID BODY DYNAMICS KINETIC EWEGY In echure we derwed am kinenc a susem u dm T= Fere ts the velouty relanve to G. for a nald body we ca wate Uing the vechor nidontklyAxB=Ax
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A pendulum is a rigid body suspended from a fixed point (hinge) which is offset with respect to the body's center of mass. If all the mass is assumed to be concentrated at a point, we obtain the idealized simple pendulum. Pendulums have played an important role in the history of dynamics. Galileo identified the pendulum as the first example of synchronous motion, which led to the first successful clock developed
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In this lecture, we consider the motion of a 3D rigid body. We shall see that in the general three dimensional case, the angular velocity of the body can change in magnitude as well as in direction, and, as a consequence, the motion is considerably more complicated than that in two dimensions. Rotation About a Fixed Point We consider first the simplified situation in which the 3D body moves in such a way that there is always a point, O, which is fixed. It is clear that, in this case, the path of any point in the rigid body which is at a
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In lecture D9, we saw the principle of impulse and momentum applied to particle motion. This principle was of particular importance when the applied forces were functions of time and when interactions between particles occurred over very short times, such as with impact forces. In this lecture, we extend these principles to two dimensional rigid body dynamics. Impulse and Momentum Equations Linear Momentum In lecture D18, we introduced the equations of motion for a two dimensional rigid body. The linear momen- tum for a system of particles is defined
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