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Chapter 13 Objectives After you have read and studied this chapter, you should be able to Write GUI application programs using Frame, Dialog, and Button objects from the java. awt package. Write GUI application programs with menus using Menu, MenuItem, and MenuBar objects from the java.awt package. Write event-driven programs using Java's delegation- based event model. Write GUI application programs that process mouse events
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Chapter 6 Objectives After you have read and studied this chapter, you should be able to Implement selection control in a program using if statements. Implement selection control in a program using switch statements. Write boolean expressions using relational and boolean operators. Evaluate given boolean expressions correctly
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Chapter 8 Objectives After you have read and studied this chapter, you should be able to Declare and manipulate data of the char data type. Write string processing programs using String and StringBuffer objects. Differentiate the String and StringBuffer classes and use the correct class in solving given task. Distinguish the primitive and reference data types and show how the memory allocation between the two is different
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Chapter 7 Objectives After you have read and studied this chapter, you should be able to Implement repetition control in a program using while statements. Implement repetition control in a program using do- while statements. Implement repetition control in a program using for statements
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Chapter 2 Objectives After you have read and studied this chapter, you should be able to Identify the basic components of Java programs.Distinguish two types of Java programs- applications and applets
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Chapter 3 Objectives After you have read and studied this chapter, you should be able to Select proper types for numerical data. Write arithmetic expressions in Java. Evaluate arithmetic expressions using the precedence rules. Describe how the memory allocation works for objects and primitive data values. Write mathematical expressions using methods in the Math class
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6.1 Introduction The convolution sum description of an LTI discrete-time system can, in principle, be used to implement the system For an IR finite-dimensional system this approach is not practical as here the impulse response is of infinite length · However, direct implementation of the IIR finite-dimensional system is practica
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4.1 LTI Discrete-Time Systems in the Transform Domain · Such transformdomain- representations provide additional insight into the behavior of such systems It is easier to design and implement these systems in the transform-domain for certain applications We consider now the use of the DtFt and the z-transform in developing the transform- domain representations of an LTI system
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Digital Signal Processing Theory, method, algorithm Digital Signal Processor A kind of microprocessor used to implement digital signal processing algorithm
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1. Introduction Summary Introduction to Derivatives Futures Contracts Underlying Assets Forward Contracts Types of Traders
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