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《游戏策划》课程教学大纲 一、课程基本信息 课程代码:16038503 课程名称:游戏策划 英文名称:Game Planning 课程类别:专业课 学 时:48学时 学 分:3学分 适用对象:数字媒体艺术本科专业 考核方式:考查(课程设计) 先修课程:创意思维、设计分析、互动编程艺术 二、课程简介 《游戏策划》是数字媒体艺术本科专业的专业基础课程之一,它较全面地介绍游 戏策划与分析的基本原理、基础知识和基本技巧。游戏策划课程主要由三个板块组成 一游戏基本构成、游戏实际案例分析和游戏策划基础,其内容与经济学、系统论、 控制论等相关理论版块互相影响、互相渗透,是一门新兴的综合性学科,随着游戏在 社会生活中的兴起,它的地位和作用正日益受到人们的重视。数字媒体艺术专业作为 广东财经大学艺术与设计学院的一个特色重点方向,其专业的学生必须要熟悉必要的 游戏策划与分析技能,具备相关观念和意识。学习游戏策划与分析的基本原理、知识 和技巧,培养敏锐的策划与分析触觉,是数字媒体艺术专业学生掌握游戏策划与分析 有效技能的一个重要前提。 Game Planning is one of the professional basic courses of digital media art undergraduate major.It comprehensively introduces the basic principles,basic knowledge and basic skills of game planning and analysis.The course of game planning is composed of three parts:the basic omosition of game.the nalysis of cu the basis of game planning.Its content and economics,system theory,cybemetics and other related theoretica parts influence and permeate each other.It is a new comprehensive subject.With the rise of game in social life,its position and role are increasingly valued by people.Digital media art major is a characteristic and key direction ofart and Design College of Guangdong University of Finance and economics.Its students must be familiar with necessary gamep planning and analysis skills,and have relevant concepts and awareness.To leam the basic principles knowledge and skills of game planning and analysis and to cultivate a keen sense of planning and analysis is an important prerequisite for students majoring in digital media art to master the effective skills of game planning and analysis. 1 《游戏策划》课程教学大纲 一、课程基本信息 课程代码:16038503 课程名称:游戏策划 英文名称:Game Planning 课程类别:专业课 学 时:48 学时 学 分:3 学分 适用对象:数字媒体艺术本科专业 考核方式:考查(课程设计) 先修课程:创意思维、设计分析、互动编程艺术 二、课程简介 《游戏策划》是数字媒体艺术本科专业的专业基础课程之一,它较全面地介绍游 戏策划与分析的基本原理、基础知识和基本技巧。游戏策划课程主要由三个板块组成 ——游戏基本构成、游戏实际案例分析和游戏策划基础,其内容与经济学、系统论、 控制论等相关理论版块互相影响、互相渗透,是一门新兴的综合性学科,随着游戏在 社会生活中的兴起,它的地位和作用正日益受到人们的重视。数字媒体艺术专业作为 广东财经大学艺术与设计学院的一个特色重点方向,其专业的学生必须要熟悉必要的 游戏策划与分析技能,具备相关观念和意识。学习游戏策划与分析的基本原理、知识 和技巧,培养敏锐的策划与分析触觉,是数字媒体艺术专业学生掌握游戏策划与分析 有效技能的一个重要前提。 Game Planning is one of the professional basic courses of digital media art undergraduate major. It comprehensively introduces the basic principles, basic knowledge and basic skills of game planning and analysis. The course of game planning is composed of three parts: the basic composition of game, the analysis of actual cases and the basis of game planning. Its content and economics, system theory, cybernetics and other related theoretical parts influence and permeate each other. It is a new comprehensive subject. With the rise of game in social life, its position and role are increasingly valued by people. Digital media art major is a characteristic and key direction of art and Design College of Guangdong University of Finance and economics. Its students must be familiar with necessary game planning and analysis skills, and have relevant concepts and awareness. To learn the basic principles, knowledge and skills of game planning and analysis and to cultivate a keen sense of planning and analysis is an important prerequisite for students majoring in digital media art to master the effective skills of game planning and analysis
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