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第14章变量的存储类别及 内部、外部函数 一、变量的存储类型 1、自动变量 2、静态变量 3、寄存器变量 4、外部变量 二、内部函数和外部函数 1、内部函数 2、外部函数
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第14章数据文件的应用 14,1文件的概念 14.2文的打开与关团 14.3文件的版房读写 14.4文的定位与随机读写
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Eco514 Game Theory Problem Set 2: Due Thursday, October 14 Recall the following definitions: in any model M=(, (Ti, a: )eN), Ri is the event \Player i is rational\; R ien. Also, (E) is the event \Player i is certain that E is true\ and(E) NieN B (). This is as in Lecture 7
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Eco514 Game Theory Lecture 14: General Extensive Games Marciano Siniscalchi November 10, 1999 Introduction [By and large, I will follow OR, Chapters 11 and 12, so I will keep these notes to a minimum.] Games with observed actions and payoff uncertainty Not all dynamic models of strategic interaction fit within the category of games with observed actions we have developed in the previous lectures. In particular, no allowance was made
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Unit 14 Flexible trade Letter 1 Take up:从事 Undertake:承担,保证 The down payment for the production line can not be higher than 10%of the total value; Repayment:偿还的款项
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第14单元对话框 教学目标 介绍对话框的概念和用法。 学习要求 理解对话框、对话框模板和控件的概念,以及数据交换和验证机制,可编写使用对话框的程序
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Chapter 14 Objectives After you have read and studied this chapter, you should be able to Write programs that are easily extensible and modifiable by applying polymorphism in program design. Define reusable classes based on inheritance and abstract classes and abstract methods. Define methods using the protected modifier. Parse strings using a StringTokenizer object. 2000 McGraw-Hill
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第十讲函数图形及极值问题 阅读:第4章43,pp.96-11l 预习:第4章44,pp.1-121 练习pp11-113习题43:1至3;4,(1)(3);5,(1)(2);8,(1)(3) 9,(1);10;13,(1),(3);14,(1);15,(1);16;17;20,(1). 作业pp111-113习题43:4,(2)(4);5,(1)(2);6;7;8,(2),(4); 9,(2),(3);11;12;;13,(2),(4);14,(2);15,(2)(3);18:;20,(2),(4)
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第八讲函数的微分法 (The Differentiable Methods of function) 阅读:第3章3.2,3.3,3.4pp.6078, 预习: 练习pp59-50习题3.1:1至5;6:单数小题;7;8,(1);9:单数小 题; 10:单数小题;11,(2);13:单数小题;14:单数小题; 15,(1),(3) 作业p5--50习题3.1:6:双数小题;8,(2);9:双数小题; 10:双数小题;11,(1);13:双数小题;14:双数小题; 15,(2),(4);17;18
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Chapter 14 Virtual Reality Key points: useful terms and definitions of Virtual Reality Difficult points: applications and features of VRML
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