This lecture presents the two main contributions of \interactive epistemology\ to the the- ory of normal-form games: a characterization of Nash equilibrium beliefs, and a full (i.e. behavioral)characterization of rationalizability. A review of the basic definitions For your convenience, summarize the essential definitions pertaining to models of interactive
Marciano Siniscalchi October 28, 1999 Introduction [Again, by and large, I will follow OR, Chap. 8, so will keep these notes to a minimum.] Review of key definitions Recall our three payoff aggregation criteria: discounting, i.e
Introduction The purpose of this lecture is to help you familiarize with the workings of sequential equi- librium and\sequential equilibrium lite\, i.e. perfect Bayesian equilibrium The main focus is the \reputation\result of Kreps and Wilson(1982). You should refer to OR for details and definitions: I am following the textbook quite closely We have already mentioned the Entry Deterrence game. Now consider a K-fold repetition