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Introduction Ideally, the system parameters along with the signal variables have infinite precision taking any value between -oo and · In practice, they can take only discrete values within a specified range since the registers of the digital machine where they are stored are of finite length
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1.1 Introduction Any problems about signal analyses and processing may be thought of letting signals trough systems. f(t) y(t) h(t) From f(t) and h(t), find y(t), Signal processing From f(t) and y(t), find h(t), System design From(t)andh(t), find(t), Signal reconstruction
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4.1 LTI Discrete-Time Systems in the Transform Domain · Such transformdomain- representations provide additional insight into the behavior of such systems It is easier to design and implement these systems in the transform-domain for certain applications We consider now the use of the DtFt and the z-transform in developing the transform- domain representations of an LTI system
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Chapter 1 Objectives After you have read and studied this chapter, you should be able to Name the basic components of object-oriented programming. Differentiate classes and objects. Differentiate class and instance methods. Differentiate class and instance data values
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Chapter 3 Objectives After you have read and studied this chapter, you should be able to Select proper types for numerical data. Write arithmetic expressions in Java. Evaluate arithmetic expressions using the precedence rules. Describe how the memory allocation works for objects and primitive data values. Write mathematical expressions using methods in the Math class
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Chapter 5 Objectives After you have read and studied this chapter, you should be able to Define an applet with multiple methods. Incorporate a simple event-handling routine to an applet to process input. Construct input-processing applets using Label, TextField, and Button objects from the java.awt package. Convert string data to numerical data
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Chapter 7 Objectives After you have read and studied this chapter, you should be able to Implement repetition control in a program using while statements. Implement repetition control in a program using do- while statements. Implement repetition control in a program using for statements
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Chapter 9 Objectives After you have read and studied this chapter you should be able to Manipulate a collection of data values using an array. Declare and use an array of primitive data types in writing a program. Declare and use an array of objects in writing a program. Describe how a two-dimensional array is implemented as an array of arrays. Manipulate a collection of objects using a vector. Use MultiInputBox object from the javabook package to input an array of strings
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Chapter 11 Objectives After you have read and studied this chapter, you should be able to Include a FileDialog object in your program to let the user specify a file. Write bytes to a file and read them back from the file using FileOutputStream and FileInputStream. Write values of primitive data types to a file and read them back from the file using DataOutputStream and DataInputStream
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Chapter 13 Objectives After you have read and studied this chapter, you should be able to Write GUI application programs using Frame, Dialog, and Button objects from the java. awt package. Write GUI application programs with menus using Menu, MenuItem, and MenuBar objects from the java.awt package. Write event-driven programs using Java's delegation- based event model. Write GUI application programs that process mouse events
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