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直觉思维:以天资和悟性在整体上对诸多现象直觉领悟而获得智慧 , 以公理宣告,受人推崇。产生人文学。如孔子、耶酥、诸葛亮等。 类比思维:以事物之间存在的普遍联系而联想、比较、推理,从 而达到举一反三、触类旁通。易形成技术。如前人的鲁班大师。 形象思维:从感性上形象地反映客体的具体形状和姿态,通过意想 、 联想和想象揭示对象的本质及规律
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本课程是一门将微机原理与单片机结合起来的技术基础课,通过本课程的学习,目的是使学生能掌握单片微机的组成结构、工作原理、编程方法和接口技术等方面的知识,培养学生的微机应用能力。其主要任务是讲授微机基本组成、MCS—51单片机结构,汇编语言程序设计、中断与定时、并行接口、模拟与数字转换接口和串行接口等内容
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面向对象的思想 OOP的基本特点 类概念和声明 对象 构造函数 析构函数 内联成员函数 拷贝构造函数 类的组合
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• To understand the flow of control in selection and loop statements (§3.2-3.7). • To use Boolean expressions to control selection statements and loop statements (§3.2-3.7). • To implement selection control using if and nested if statements (§3.2). • To implement selection control using switch statements (§3.2). • To write expressions using the conditional operator (§3.2). • To use while, do-while, and for loop statements to control the repetition of statements (§3.4). • To write nested loops (§3.4). • To know the similarities and differences of three types of loops (§3.5). • To implement program control with break and continue (§3.6)
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 理解类和对象的基本概念  掌握类的基本操作  掌握类的继承性  掌握抽象类与接口  了解类的魔术方法  了解类型判断与引用  理解类的多态性
文档格式:PPT 文档大小:1.12MB 文档页数:91
⚫ To create methods, invoke methods, and pass arguments to a method (§4.2-4.4). ⚫ To use method overloading and know ambiguous overloading (§4.5). ⚫ To determine the scope of local variables (§4.6). ⚫ To learn the concept of method abstraction (§4.7). ⚫ To know how to use the methods in the Math class (§4.8). ⚫ To design and implement methods using stepwise refinement (§4.10). ⚫ To write recursive methods (§4.11 Optional). ⚫ To group classes into packages (§4.12 Optional)
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⚫ To understand objects and classes and use classes to model objects (§6.2). ⚫ To learn how to declare a class and how to create an object of a class (§6.3). ⚫ To understand the roles of constructors and use constructors to create objects (§6.3). ⚫ To use UML graphical notations to describe classes and objects (§6.3). ⚫ To distinguish between object reference variables and primitive data type variables (§6.4) ...... ⚫ To understand the difference between instance and static variables and methods (§6.10). ⚫ To determine the scope of variables in the context of a class (§6.11). ⚫ To use the keyword this as the reference to the current object that invokes the instance method (§6.12). ⚫ To store and process objects in arrays (§6.13). ⚫ To apply class abstraction to develop software (§6.14). ⚫ To declare inner classes (§6.17)
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⚫ To use the String class to process fixed strings (§7.2). ⚫ To use the Character class to process a single character (§7.3). ⚫ To use the StringBuffer class to process flexible strings (§7.4). ⚫ To use the StringTokenizer class to extract tokens from a string (§7.5). ⚫ To know the differences among the String, StringBuffer, and StringTokenizer classes (§7.2-7.5). ⚫ To use the JDK 1.5 Scanner class for console input and scan tokens using words as delimiters (§7.6). ⚫ To input primitive values and strings from the keyboard using the Scanner class (§7.7). ⚫ To learn how to pass strings to the main method from the command line (§7.8)
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To develop a subclass from a superclass through inheritance (§8.2). To invoke the superclass’s constructors and methods using the super keyword (§8.3). To override methods in the subclass (§8.4). To explore the useful methods (equals(Object), hashCode(), toString(), finalize(), clone(), and getClass()) in the Object class (§8.5, §8.11 Optional). To comprehend polymorphism, dynamic binding, and generic programming (§8.6). To describe casting and explain why explicit downcasting is necessary (§8.7). To understand the effect of hiding data fields and static methods (§8.8 Optional). To restrict access to data and methods using the protected visibility modifier (§8.9). To declare constants, unmodifiable methods, and nonextendable class using the final modifier (§8.10). To initialize data using initialization blocks and distinguish between instance initialization and static initialization blocks (§8.12 Optioanl)
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⚫ To become familiar with the process of program development (§10.2). ⚫ To the relationship types: association, aggregation, composition, strong inheritance, and weak inheritance (§10.3). ⚫ To declare classes to represent the relationships among the classes (§10.3). ⚫ To design systems by identifying the classes and discovering the relationships among these classes (§10.4). ⚫ To implement the Rational class and process rational numbers using this class (§10.5). ⚫ To design classes that follow the class-design guidelines (§10.6). ⚫ To model dynamic behavior using sequence diagrams and statechart diagrams (§10.7 Optional) ⚫ To know the concept of framework-based programming using Java API (§10.8)
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