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本论文工作的主要目的就是研究如何在面向对象模型中引进并发描述机制,使其能够描述客观活动的并发行为,并且,所引进的并发描述机制要与面向对象模型相容,不破坏面向对象模型中已有的一些特性
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1. 计算机的组成与软件系统 2. C++程序设计语言简介 3. C++语言的基本构成 4. Visual C++集成开发环境 5. C++数据类型概述 6. 关于本课程
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本书基于MATLAB7.1版,详细介绍了MATLAB的基础知识、数值计算、符号运算、图形处理、程序设计、SIMULINK仿真等内容,为配合教学,各章编写了教学提示、教学要求和习题,书后附有上机实验指导
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1. 数据类型 2. 常量 3. 变量 4. 算术运算符和表达式 5. 赋值运算符和表达式 6. 关系运算符和表达式
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⚫ To explain how the Web browser controls and executes applets (§ 14.2). ⚫ To describe the init, start, stop, and destroy methods in the Applet class (§ 14.2). ⚫ To know how to embed applets in Web pages (§ 14.4). ⚫ To run applets from appletviewer and from Web browsers (§ 14.4). ⚫ To pass string values to applets from HTML (§ 14.5). ⚫ To write a Java program that can run as both an application and an applet (§ 14.6). ⚫ To get image files using the URL class and display images in the panel (§ 14.9 Optional). ⚫ To develop a reusable component ImageViewer to display images (§ 14.10 Optional). ⚫ To get audio files and play sound (§ 14.12 Optional). ⚫ To package and deploy Java projects using Java archive files (§ 14.13 Optional). ⚫ To use Swing pluggable look-and-feel (§ 14.14 Optional)
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⚫ To know what is exception and what is exception handling (§15.2). ⚫ To distinguish exception types: Error (fatal) vs. Exception (non￾fatal), and checked vs. uncheck exceptions (§15.2). ⚫ To declare exceptions in the method header (§15.3). ⚫ To throw exceptions out of a method (§15.3). ⚫ To write a try-catch block to handle exceptions (§15.3). ⚫ To explain how an exception is propagated (§15.3). ⚫ To rethrow exceptions in a try-catch block (§15.4). ⚫ To use the finally clause in a try-catch block (§15.5). ⚫ To know when to use exceptions (§15.6). ⚫ To declare custom exception classes (§15.7 Optional). ⚫ To apply assertions to help ensure program correctness (§15.8)
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To discover file properties, delete and rename files using the File class (§16.2). To understand how I/O is processed in Java (§16.3). To distinguish between text I/O and binary I/O (§16.3). To read and write characters using FileReader and FileWriter (§16.4). To improve the performance of text I/O using BufferedReader and BufferedWriter (§16.4). To write primitive values, strings, and objects as text using PrintWriter and PrintStream(§16.4). To read and write bytes using FileInputStreamand FileOutputStream (§16.6). To read and write primitive values and strings using DataInputStream/DataOutputStream(§16.6). To store and restore objects using ObjectOutputStreamand ObjectInputStream, and to understand how objects are serialized and what kind of objects can be serialized (§16.9 Optional). To use the Serializable interface to enable objects to be serializable (§16.9 Optional). To use RandomAccessFile for both read and write. (§16.10 Optional)
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3.1 数据寻址方式 3.2 指令寻址方式 3.3 跨段的有关问题 3.4 实模式与保护模式 3.5 综合举例
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6.1 数据处理与多项式计算 6.2 数值微积分 6.3 离散傅立叶变换 6.4 线性方程组求解 6.5 非线性方程与最优化问题求解 6.6 常微分方程的数值求解 6.7 稀疏矩阵
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5.1 二维图形 5.2 三维图形 5.3 三维图形的精细处理 5.4 隐函数绘图 5.5 低层绘图操作 5.6 光照和材质处理 5.7 图像显示与动画制作
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