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复旦大学:《程序设计》课程教学资源(PPT课件)Chapter 11 Getting Started with GUI Programming

⚫ To distinguish simple GUI components (§11.2). ⚫ To describe the Java GUI API hierarchy (§11.3). ⚫ To create user interfaces using frames, panels, and simple UI components (§11.4). ⚫ To understand the role of layout managers (§11.5). ⚫ To use the FlowLayout, GridLayout, and BorderLayout managers to layout components in a container (§11.5). ⚫ To specify colors and fonts using the Color and Font classes (§11.6-11.7). ⚫ To use JPanel as subcontainers (§11.8). ⚫ To paint graphics using the paintComponentmethod on a panel (§11.9). ⚫ To draw strings, lines, rectangles, ovals, arcs, and polygons using the drawing methods in the Graphics class (§11.9). ⚫ To center display using the FontMetricsClass (§11.10). ⚫ To develop a reusable component MessagePanel to display a message on a panel (§11.11). ⚫ To develop a reusable component StillClock to emulate an analog clock (§11.12 Optional).
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