
回深例送职业拉术学院 henzhen Institute ol Inform ation Technology 国家示范性软件学院 3D网络游戏开发实践 主讲教师:徐守祥 任务5.3:实现水面 知识点总结
3D网络游戏开发实践 主讲教师:徐守祥 任务5.3: 实现水面 知识点总结

任务5.3 实现水面 ·Vater Blocks new WaterBlock(water1){ p0 sition="-1024-102450.84 rotation="1000"; scale="20482048120": UseDepthMask="1"; surfaceTexture="./water"; liquidType ="OceanWater"; density="1"; viscosity ="15":
任务5.3 实现水面 ⚫ Water Blocks new WaterBlock(water1) { position = "-1024 -1024 50.844"; rotation = "1 0 0 0"; scale = "2048 2048 120"; UseDepthMask = "1"; surfaceTexture = "./water"; liquidType = "OceanWater"; density = "1"; viscosity = "15";

深佬包职业选术学院 任务5.3 国家示范性软件学院 实现水面 ●● waveMagnitude "1"; surfaceOpacity "D.75": ●Water Blocks envMaplntensity ="0.4"; TessSurface ="50 TessShore ="60"; SurfaceParallax 0.5"; FlowAngle ="0"; FlowRate ="O": DistortGridScale ="0.1"; DistortMag ="0.05 DistortTime ="0.5 ShoreDepth ="20' DepthGradient =
任务5.3 实现水面 ⚫ Water Blocks waveMagnitude = "1"; surfaceOpacity = "0.75"; envMapIntensity = "0.4"; TessSurface = "50"; TessShore = "60"; SurfaceParallax = "0.5"; FlowAngle = "0"; FlowRate = "0"; DistortGridScale = "0.1"; DistortMag = "0.05"; DistortTime = "0.5"; ShoreDepth = "20"; DepthGradient = "1";

任务5.3 深例职业选术学院 henzien Institute ol Inform ation Technology 国家示范性软件学院 实现水面 ·Vater Blocks MinAlpha="0.03": MaxAlpha ="1"; removeWetEdges ="0": specularColor="1.0000001.0000001.0000001.000000": specularPower ="6": extent="10010050" textureSize ="32 32": params0="0.32-0.670.0660.5" params3="1.21-0.610.13-0.33": seedPoints ="00101 10 1": tile "1". floodFill "O". params1="0.63-2.410.330.21" envMapTexture ="game/data/maps/sunset 0007"; params2="0.390.390.20.133":
任务5.3 实现水面 ⚫ Water Blocks MinAlpha = "0.03"; MaxAlpha = "1"; removeWetEdges = "0"; specularColor = "1.000000 1.000000 1.000000 1.000000"; specularPower = "6"; extent = "100 100 50"; textureSize = "32 32"; params0 = "0.32 -0.67 0.066 0.5"; params3 = "1.21 -0.61 0.13 -0.33"; seedPoints = "0 0 1 0 1 1 0 1"; tile = "1"; floodFill = "0"; params1 = "0.63 -2.41 0.33 0.21"; envMapTexture = "game/data/maps/sunset_0007"; params2 = "0.39 0.39 0.2 0.133"; };