§3-1 Principles of bending 弯曲变形分析 §3-2 Springback 弯曲回弹 §3-3 Design of bending press 弯曲工艺计算 §3-4 Design of bending die 弯曲模计算 §3-5 Structure of bending die 弯曲模结构
Preface Part I: Preliminaries Column 1: Cracking the Oyster Column 2: Aha! Algorithms [Sketch] Column 4: Writing Correct Programs [Sketch] Column 5: A Small Matter of Programming [Sketch] Part II: Performance Column 7: The Back of the Envelope Column 8: Algorithm Design Techniques [Sketch] Part III: The Product Column 14: Heaps [Sketch] Column 15: Strings of Pearls Epilog to the First Edition Epilog to the Second Edition Appendix 2: An Estimation Quiz Appendix 3: Cost Models for Time and Space Appendix 4: Rules for Code Tuning Solutions for Column 1 Column 5 Column 7 Column 15 Index About The Book Why a Second Edition? To Readers of the First Edition About the First Edition Errata Supporting Material Source Code Web Sites Relevant to the Book Animation of Sorting Algorithms Tricks of the Trade Teaching Material
Chapter 1 Introduction to Computers and C++ Programming Chapter 2 C++ Basics Chapter 3 More Flow of Control Chapter 4 Procedural Abstraction and Functions That Return a Value Chapter 5 Functions for All Subtasks Chapter 6 I/O Streams as an Introduction to Objects and Classes Chapter 7 Arrays Chapter 8 Strings and Vectors Chapter 9 Pointers and Dynamic Arrays Chapter 10 Defining Classes Chapter 11 Friends, Overloaded Operators, and Arrays in Classes Chapter 12 Separate Compilation and Namespaces Chapter 13 Pointers and Linked Lists Chapter 14 Recursion Chapter 15 Inheritance Chapter 16 Exception Handling Chapter 17 Templates Chapter 18 Standard Template Library Appendices 1 C++ Keywords 2 Precedence of Operators 3 The ASCII Character Set 4 Some Library Functions 5 Inline Functions 6 Overloading the Array Index Square Brackets 7 The this Pointer 8 Overloading Operators as Member