Unit 9 Kids and Computers:Digital Danger
Unit 9 Kids and Computers: Digital Danger
Contents ☆Learning Objectives Pre-reading Activities ☆Global Reading ☆Detailed Reading Consolidation Activities ☆Further Enhancement
Contents Learning Objectives Pre-reading Activities Global Reading Detailed Reading Consolidation Activities Further Enhancement
Learning Objectives Rhetorical skill:contrast Key language grammar points Writing strategies:persuasive writing Theme:humanity and technology 0
Learning Objectives Rhetorical skill: contrast Key language & grammar points Writing strategies: persuasive writing Theme: humanity and technology
Picture Activation Pre-questions DANGER Shilt r Is the invention of computer a bliss or a nightmare for human beings? 为⊙ 0
Picture Activation | Pre-questions Is the invention of computer a bliss or a nightmare for human beings?
Picture Activation Pre-questions 1.Computers are indispensable in and out of class for our studies.Computers can be used for information,instruction and entertainment.How do you take advantage of your computer? Open to discussion
1. Computers are indispensable in and out of class for our studies. Computers can be used for information, instruction and entertainment. How do you take advantage of your computer? Picture Activation | Pre-questions Open to discussion
Picture Activation Pre-questions 2.With the advent of computers,video games came into being,which have aroused great controversy.Do you play them?And what's your opinion about them,helpful or harmful in your life? Open to discussion
2. With the advent of computers, video games came into being, which have aroused great controversy. Do you play them? And what's your opinion about them, helpful or harmful in your life? Picture Activation | Pre-questions Open to discussion
Text Introduction Culture Notes Author Structure This expository essay,developed mainly by contrast,contains vivid accounts,and impressive descriptions of both typically active and passive games that kids often play.As is suggested by the title,this essay mainly proves or illustrates the digital danger to which so many children are exposed
This expository essay, developed mainly by contrast, contains vivid accounts, and impressive descriptions of both typically active and passive games that kids often play. As is suggested by the title, this essay mainly proves or illustrates the digital danger to which so many children are exposed. Text Introduction | Culture Notes | Author | Structure
Text Introduction Culture Notes Author Structure Nintendo babies (Paragraph 2) children who grew up during a period when video games developed by Nintendo Co.,Ltd.(任天堂公司),a leading manufacturer of home video games and portable video games,were very popular Nintendo
Nintendo babies (Paragraph 2) children who grew up during a period when video games developed by Nintendo Co., Ltd. (任天堂公司), a leading manufacturer of home video games and portable video games, were very popular Text Introduction | Culture Notes | Author | Structure
Text Introduction Culture Notes Author Structure Virtual Boy and Mortal Kombat (Paragraph 2) Virtual Boy is Nintendo's unique 3-D gaming system and was released in fall,1995;Mortal Kombat is a series of Nintendo's fighting games
Virtual Boy and Mortal Kombat (Paragraph 2) Virtual Boy is Nintendo's unique 3-D gaming system and was released in fall, 1995; Mortal Kombat is a series of Nintendo's fighting games. Text Introduction | Culture Notes | Author | Structure
Text Introduction Culture Notes Author Structure Uncle Wiggly (Paragraph 2) a series of popular children's stories themed around a kindly. elderly,rabbit gentleman,Uncle Wiggly Longears,which were first written in 1910 by Howard R.Garris who wrote a new adventure every day for 50 years UNCLE WIGGILY
Uncle Wiggly (Paragraph 2) a series of popular children's stories themed around a kindly, elderly, rabbit gentleman, Uncle Wiggly Longears, which were first written in 1910 by Howard R. Garris who wrote a new adventure every day for 50 years Text Introduction | Culture Notes | Author | Structure