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(一)理论课程 1《动画概论》 2《人体动态与结构》 3《色彩基础》 4《数字图像基础》 5《数字图像基础》 6《动画原理》 7《视听语言》 8《表演基础》 9《透视基础》 10《素材收集》 11《素材收集实践》 12《剧本写作》 13《角色设计》 14《场景设计》 15《设计基础》 16《三维动画分镜设计》 17《漫画赏析》 18《动漫衍生品调研》 19《二维动画分镜设计》 20《设计稿》 21《原画设计》 22《三维动画基础 1》 23《三维动画基础 2》 24《三维动画基础 3》 25《商业插画》 26《数字绘画》 27《漫画写生》 28《设计思维》 29《定格动画基础》 30《设计实践》 31《数字雕塑》 32《音乐音效》 33《动画赏析》 34《试验动画创作》 35《二维动画后期剪辑》 36《网页动画设计》 37《三维动画创作 1》 38《三维动画创作 2》 39《三维动画创作 3》 40《漫画市场调研》 41《角色开发》 42《场景开发》 43《漫画分镜设计》 44《定格动画角色制作》 45《定格动画场景制作》 46《动漫品牌研发》 47《联合创作》 48《二维动画后期合成》 49《动态图形设计》 50《三维动画后期 1》 51《三维动画后期 2》 52《版式设计》 53《数字漫画》 54《动漫衍生品设计》 55《版权经营管理》 56《民间造型艺术》 57《民间造型艺术实践》 58《动画创作》 59《毕业设计》 (二)实验课程 60《数字图像基础》 61《三维动画基础 1》 62《三维动画基础 2》 63《三维动画基础 3》 64《数字绘画》 65《数字雕塑》 66《网页动画设计》 67《三维动画创作 1》 68《三维动画创作 2》 69《三维动画创作 3》 70《定格动画角色制作》 71《定格动画场景制作》 72《动态图形设计》 73《三维动画后期合成 1》 74《三维动画后期合成 2》 (三)实习课程 75《毕业实习》
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掌握民事诉讼证据的概念、特点以及民事证据在学理上的分类,全面把握我国现行民事诉讼法规定的各证据种类。本章的重点在于民事诉讼证据的概念、特点以及我国民事诉讼法规定的各证据种类,难点在于民事诉讼证据的学理分类
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From or:226.1.227.1.229.1.237.1.243.1 For 243.1, also prove that the reputational equilibrium is sequential
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Extend Proposition 151.1 (the Perfect Folk Theorem with discounting) to arbitrary mixtures of payoff profiles of the original game G =(, (A Ui) ) Allow for both rational and real weights on the set of profiles {u(a): a E A}; note that the statement of the result will involve an approximation of the payoff profile
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Recall the following definitions: in any model M=(Q, (Ti, ai, piie), Ri is the event Player i is rational\;R=nieN Ri. Also, Bi(E) is the event \Player i is certain that E is true\ and B(E)=neN Bi(E). This is as in Lecture
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Introduction The purpose of this lecture is to help you familiarize with the workings of sequential equi- librium and\sequential equilibrium lite\, i.e. perfect Bayesian equilibrium The main focus is the \reputation\result of Kreps and Wilson(1982). You should refer to OR for details and definitions: I am following the textbook quite closely We have already mentioned the Entry Deterrence game. Now consider a K-fold repetition
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The notion of subgame perfection is the cornerstone of the theory of extensive games. It embodies its key intuitions-and provides a vivid example of the difficulties inherent in such a theor But, above all, it has proved to be extremely profitable in a variety of applications. More- over, it has spawned a huge theoretical literature which has attempted(often successfully
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Class: Tue-Thu 10: 40-12: 10 [?] Room 317, Bendheim. OH, by appointment. The Big Picture Most of you will already have used some of the tools of GT in your core courses. You will probably be familiar with the notions of simultaneous us. extensive-form game, perfect vs. imperfect information, complete us. incomplete information, Nash
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Beginning with this lecture, we focus our attention on dynamic games. The majority of games of economic interest feature some dynamic component, and most often payoff uncertainty as well. The analysis of extensive games is challenging in several ways. At the most basic level describing the possible sequences of events (choices)which define a particular game form is not problematic per se; yet, different formal definitions have been proposed, each with its pros and cons
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The theory of extensive games is built upon a key notion, that of sequential rationality, and a key insight, the centrality of off-equilibrium beliefs. The definition of sequential equilibrium brings both to the fore in a straightforward manner, and emphasizes their interrelation. From subgame perfection to sequential rationality
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