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《计算机专业英语 Computer English》课程教学资源(PPT课件讲稿,双语版)Chapter 14 Virtual Reality

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1. Concept of virtual reality 2. Applications of VRML 3. Describe the features of VRML 4. 了解广告文体的特点
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s Computer English Chapter 14 Virtual Reality

Computer English Chapter 14 Virtual Reality

Chapter 14 Virtual reality Key points useful terms and definitions of virtual reality Difficult points applications and features of VRML 《什第机专出美语 14-2

Chapter 14 Virtual Reality 计算机专业英语 14-2 Key points: useful terms and definitions of Virtual Reality Difficult points: applications and features of VRML

Chapter 14 Virtual reality Requirements: 1. Concept of virtual reality 2. Applications of VRML 3. Describe the features of VrMl 4.了解广告文体的特点 《什第机专出美语 14-3

Chapter 14 Virtual Reality 计算机专业英语 14-3 Requirements: 1. Concept of virtual reality 2. Applications of VRML 3. Describe the features of VRML 4. 了解广告文体的特点

Chapter 14 Virtual reality 14.1 An Introduction to and History of Virtual reality New Words expressions presentation陈述,表达 multisensory ad.多感官的 perspective透视图,观点 illusion n 幻想 Image 影像,图像 inherently天性地,固有地 six-surface Cube六面体 real-time实时的 stereo立体的,立体感觉的 resolution n.分辨率 mount V.装配,安装 release v.释放,放弃 depth cue深度暗示 projected adj.投影的 visual adi.视觉的 simulation n.模拟 Abbreviations: ⅤR(Ⅴ irtual Reality)虚拟现实 BOOM( Binocular omni- Orientation Monitor)双目全方位监视器 HMD(head- mounted display)头盔显示器 计算机专业英语 144

Chapter 14 Virtual Reality 计算机专业英语 14-4 New Words & Expressions: presentation 陈述,表达 multisensory adj. 多感官的 perspective 透视图,观点 illusion n. 幻想 image 影像,图像 inherently 天性地,固有地 six-surface Cube 六面体 real-time 实时的 stereo 立体的,立体感觉的 resolution n.. 分辨率 mount v. 装配,安装 release v. 释放,放弃 depth cue 深度暗示 projected adj. 投影的 visual adj. 视觉的 simulation n. 模拟 14.1 An Introduction to and History of Virtual Reality Abbreviations: VR (Virtual Reality)虚拟现实 BOOM(BinocularOmni-OrientationMonitor)双目全方位监视器 HMD (head-mounted display)头盔显示器

Chapter 14 Virtual reality 14.1 An Introduction to and history of Virtual reality One definition of virtual reality is a wide-field presentation of computer-generated, multisensory information that tracks a user in real time. This definition is used at the Electronic Visualization Laboratory in Chicago(EVLID In other words, virtual realityl2l means that the user is surrounded by a computer-generated image that changes depending on the movements--ieshifts in perspective-of the user 虚拟现实的定义之一:虚拟现实是对由计算机生成的、能 够实时追踪用户的多感官信息的一种笼统表述。芝加哥电 子可视化实验室(EVL)采用的就是这种定义。换句话说 虚拟现实意味着用户被计算机生成的图景所包围,这些图 景要依据用户的运动(如视角的转换)而产生变化。 计算机专些英语 14-5

Chapter 14 Virtual Reality 计算机专业英语 14-5 One definition of virtual reality is a wide-field presentation of computer-generated, multisensory information that tracks a user in real time. This definition is used at the Electronic Visualization Laboratory in Chicago (EVL[1]). In other words, virtual reality[2] means that the user is surrounded by a computer-generated image that changes depending on the movements—i.e.shifts in perspective—of the user. 虚拟现实的定义之一:虚拟现实是对由计算机生成的、能 够实时追踪用户的多感官信息的一种笼统表述。芝加哥电 子可视化实验室(EVL)采用的就是这种定义。换句话说, 虚拟现实意味着用户被计算机生成的图景所包围,这些图 景要依据用户的运动(如视角的转换)而产生变化。 14.1 An Introduction to and History of Virtual Reality

Chapter 14 Virtual reality 14.1 An Introduction to and history of Virtual reality The first attempt at virtual reality used head-mounted displays (HMDS). In HMDs, projectors feed real-time images to small screens attached inside a kind of helmet that the user wears. In the beginning, HMDs often showed mono pictures, and the user's head movement were tracked. In modern HMDs, stereo pictures are standard, since the technique has become cheaper. Typically, hMDs either have poor resolutionor are too heavy. Because only one person at a time can use an hmd. discussion ofimages is much more difficult 虚拟现实首次尝试使用了头盔式显示器(HMD)。在HMD中,投 影机把实时图景投影到附着于用户所带头盔内的小屏幕上。最初, HMD显示平面图片,追踪用户的头部运动。但在现代HMD中,由 于这项技术变得更加便宜,立体图片则成为了标准。通常说来 HMD或者分辨率过低或者过于笨重。由于一个HMD一次只能由一 个人使用,因此对图景的讨论就更加困难。 《什第机专出美语 14-6

Chapter 14 Virtual Reality 计算机专业英语 14-6 The first attempt at virtual reality used head-mounted displays (HMDs). In HMDs, projectors feed real-time images to small screens attached inside a kind of helmet that the user wears. In the beginning, HMDs often showed mono pictures, and the user’s head movements were tracked. In modern HMDs, stereo pictures are standard, since the technique has become cheaper. Typically, HMDs either have poor resolution or are too heavy. Because only one person at a time can use an HMD, discussion of images is much more difficult. 虚拟现实首次尝试使用了头盔式显示器(HMD)。在HMD中,投 影机把实时图景投影到附着于用户所带头盔内的小屏幕上。最初, HMD显示平面图片,追踪用户的头部运动。但在现代HMD中,由 于这项技术变得更加便宜,立体图片则成为了标准。通常说来, HMD或者分辨率过低或者过于笨重。由于一个HMD一次只能由一 个人使用,因此对图景的讨论就更加困难。 14.1 An Introduction to and History of Virtual Reality

Chapter 14 Virtual reality 14.1 An Introduction to and history of Virtual reality To increaseimage quality, Fakespacel4l invented the bOom (Binocular Omni-Orientation Monitor). Very small monitors are mounted on a mechanical arm. and users look into the monitors like they would lookinto a pair of binoculars. Tracking occurs when the user moves the arm, which changes the perspective. When a user releases the BoOM, another person can look at the same thing from the same perspective, which is an advantage over HMDs. Since real monitors are used. the resolution is good 为了提高图景的质量, Fakespace发明了BoOM(双目全方位监视 器)。机械臂上固定着非常小的监视器,就象使用双目望远镜一样 用户使用监视器观察。用户移动机械臂时改变了视角,因此实现了追 踪。当一个用户不用这个BOOM后,另一个用户可以从相同的视角 观察到相同的事物,这一点BOOM要优于HMD。因为使用了真正的 监视器,所以分辨率很好。 《什第机专出美语 14-7

Chapter 14 Virtual Reality 计算机专业英语 14-7 To increase image quality, Fakespace[4] invented the BOOM (Binocular Omni-Orientation Monitor).Very small monitors are mounted on a mechanical arm, and users look into the monitors like they would look into a pair of binoculars. Tracking occurs when the user moves the arm, which changes the perspective. When a user releases the BOOM, another person can look at the same thing from the same perspective, which is an advantage over HMDs. Since real monitors are used, the resolution is good. 为了提高图景的质量,Fakespace发明了BOOM(双目全方位监视 器)。机械臂上固定着非常小的监视器,就象使用双目望远镜一样, 用户使用监视器观察。用户移动机械臂时改变了视角,因此实现了追 踪。当一个用户不用这个BOOM后,另一个用户可以从相同的视角 观察到相同的事物,这一点BOOM要优于HMD。因为使用了真正的 监视器,所以分辨率很好。 14.1 An Introduction to and History of Virtual Reality

Chapter 14 Virtual reality 14.1 An Introduction to and history of Virtual reality The concept of a room with graphics projected from behind the walls was invented at EvL in 1992. The images on the walls are usually in stereo to give a depth cue. The main advantage over ordinary graphics systems is that the users are surrounded by the projected images. which means that the images are the users'main field of vision. This is usually called a "CAVE, CAVE Automatic Virtual Environment The first Cave(as well as the concept) was created by the faculty, staff, and students at EVi 具有墙后投影生成图像的房间的概念是1992年在EVL发明的。墙上 的图景通常是立体的以便能表现出深度。与普通的图形系统相比,它 的主要优势在于用户被投影图像所包围,这意味着这些图景是用户的 主要视野。它通常被称为CAvE,即洞穴式自动虚拟环境。第一台 CAVE(与其概念)是由EVL的全体教职员和同学共同创造的 《什第机专出美语 14-8

Chapter 14 Virtual Reality 计算机专业英语 14-8 The concept of a room with graphics projected from behind the walls was invented at EVL in 1992. The images on the walls are usually in stereo to give a depth cue. The main advantage over ordinary graphics systems is that the users are surrounded by the projected images, which means that the images are the users’main field of vision. This is usually called a “CAVE”,CAVE Automatic Virtual Environment. The first CAVE(as well as the concept) was created by the faculty, staff, and students at EVL. 具有墙后投影生成图像的房间的概念是1992年在EVL发明的。墙上 的图景通常是立体的以便能表现出深度。与普通的图形系统相比,它 的主要优势在于用户被投影图像所包围,这意味着这些图景是用户的 主要视野。它通常被称为CAVE,即洞穴式自动虚拟环境。第一台 CAVE(与其概念)是由EVL的全体教职员和同学共同创造的 14.1 An Introduction to and History of Virtual Reality

Chapter 14 Virtual reality 14.2 About VRMl New Words Expressions. interactive交互的 ntranet n.企业内部互联网 integrate使成整体,结合 visualization n.可视化 presentation n.演示 virtual adj.虚拟的 criteria 准则 authorability I,创作性 compose组成,写作,排字re- usability n.可重用性 extensibility可扩展性 explicitl!y明白地,明确地 platform 平台 arbitrarily 武断地,任意地 static 静态的 animated动画的,活生生的 dynamic动态的 hyperlink超级联接 author v.制作 available可利用的 registration注册,登记 community团体,公用 interoperable能共同使用的 extension n.延长,范围 scope 范围 specification规范,说明书 AD算机考些英语 4-9

Chapter 14 Virtual Reality 计算机专业英语 14-9 New Words & Expressions: interactive 交互的 intranet n. 企业内部互联网 integrate 使成整体,结合 visualization n. 可视化 presentation n. 演示 virtual adj. 虚拟的 criteria 准则 authorability n, 创作性 compose 组成,写作,排字 re-usability n. 可重用性 extensibility 可扩展性 explicitly 明白地,明确地 platform 平台 arbitrarily 武断地,任意地 static 静态的 animated 动画的,活生生的 dynamic 动态的 hyperlink 超级联接 author v. 制作 available 可利用的 registration 注册,登记 community 团体,公用 interoperable 能共同使用的 extension n. 延长,范围 scope 范围 specification 规范,说明书 14.2 About VRML

Chapter 14 Virtual reality 14.2 About VRML New Words expressions: conceptually概念地 aura 听觉的 modify更改,修改 mechanisms机制 primary 原始的 composition合成法,排版 encapsulation封装 semantic 语义 resolution分辨率 latitude纬度,范围,地区 interpretation解释,阐明 mouse鼠标 implicitly含蓄地,暗中地 coordinate坐标 recursively递归地,回归地 sphere球体 reference提及,参考书目 enclose放入,封闭,包装 hierarchical分层的,层次的 spatial adj.空间的 accumulation积聚,积累 dissipate v.使消失,失去 intractable难处理的 compact紧凑的,简洁的 syntax n.语法 计某机专些关语 14-10

Chapter 14 Virtual Reality 计算机专业英语 14-10 New Words & Expressions: conceptually 概念地 aural 听觉的 modify 更改,修改 mechanisms 机制 primary 原始的 composition 合成法,排版 encapsulation 封装 semantic 语义 resolution 分辨率 latitude 纬度,范围,地区 interpretation 解释,阐明 mouse 鼠标 implicitly 含蓄地,暗中地 coordinate 坐标 recursively 递归地,回归地 sphere 球体 reference 提及,参考书目 enclose 放入,封闭,包装 hierarchical 分层的,层次的 spatial adj. 空间的 accumulation 积聚,积累 dissipate v. 使消失,失去 intractable 难处理的 compact 紧凑的,简洁的 syntax n. 语法 14.2 About VRML

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