Chapter 3 Solving Problems The Strategic Management of Information Technology
Chapter 3 Solving Problems The Strategic Management of Information Technology
Systems Approach Input Process Output
Systems Approach Input Process Output
Feedback and control Systems Process Output Goal Feedback Control
Feedback and Control Systems Input Process Output Control Goal Feedback
Strategic Leverage Paradigm Change hange Competitive the Game Competitive Position Game Position Nature of Confllct Terms of Competition Strategic Leverage Objectives Strategies Tactics
Strategic Leverage Paradigm Competitive Position Competitive Position Nature of Conflict; Terms of Competition Strategic Leverage Objectives Strategies Tactics Change the Game Change the Game
Systems Development Lifecycle Obsolete Solution Problem to be solved Planning New, Related Problem or Requirement Support Analy New-implementation Alternative or requirement Implementation Problem Implemented Understanding and Solution Implementation Sign Solution Requirements Acceptable Statement
Systems Development Lifecycle Planning Support Implementation Design Analysis Obsolete Solution Problem to be Solved Problem Understanding and Solution Requirements Acceptable Solution Statement Implemented Solution Implementation Error (bug) New, Related Problem or Requirement New implementation Alternative or Requirement
Systems Planning elements People Users, Management, Information Specialists Data How it is captured, used, and stored Activities Automated and manual Business and Information Applications Networks Where data is stored and processed How data is exchanged between different locations Technology hardware and software used
Systems Planning Elements People – Users, Management, Information Specialists Data – How it is captured, used, and stored Activities – Automated and Manual – Business and Information Applications Networks – Where data is stored and processed – How data is exchanged between different locations Technology – hardware and software used
Information System Building Block Systems Owners Systems Systems Designers Systems Builders
Information System Building Block Systems Builders Systems Designers Systems Users Systems Owners
Differentiation versus Cost Leadership Differentiated O Sustainable Player Premium Technology Curve Cost Leader Market-Required Quality
Differentiation versus Cost Leadership T1 Sustainable Premium Quality Cost Minimum or Market-Required Quality Differentiated Player Cost Leader Technology Curve
Is Cost Leadership Sustainable? Differentiated Sustainable Player Premium New Technology Curve Id Technology Cost Curv Leade Minimum or Market-Required Quality
Is Cost Leadership Sustainable? T1 Sustainable Premium Quality Cost Minimum or Market-Required Quality Differentiated Player Cost Leader Old Technology Curve T2 New Technology Curve
Industry/Company Relationships Industr Freedom Structure Competitive Maneuver Position L Detailed Objectives. Strategies Strate and Tactics Direction
Industry/Company Relationships Industry Structure & Competitive Position Long-term Objectives, Strategic Direction Detailed Strategies and Tactics Freedom of Maneuver