KILLER Transitions manual OVERVIEW AND INSTALLATION Thank you for purchasing KILLER Transitions KILLER Transitions allows you to add amazing special transition effects to your Director 5.x and Authorware"3.5 multimedia productions. This file contains all of the documentation you need to get started using KILLER Transitions What is KILLER Transitions v1? KILLER Transitions contains over 50 major special transition effects which can be used in your Macromedia Director and Authorware productions to add new visual transitions to your display. Each of the KILLER Transitions effects has many powerful settings which can be used to alter the effect to create literally thousands of transition results KILLER Transitions is provided as a set of Xtras for Director and authorware. Xtras are special"plug-ins"which add new functionality to your Macromedia applications capabilities. Through the Xtras provided in the KILLER Transitions package, you can add new transition effects to any multimedia production, including those that you deliver using Macromedia Shockwave technology KILLER Transition supports the Macintosh 68K, PowerPC and Windows 95 and NT operating systems. Windows 3.1 playback support will be provided through a free downloadable update available from our websites http://www.gmatter.com http://www.sharkbyte.com How To Install KILLER Transitions v1 When Director or Authorware launches it automatically makes available xtras that are in one of two places Macintosh Location #1: The xtras folder which is in the same location as your authoring application ocation #2: The Macromedia: Xtras folder contained in your System folder. Window
KILLER Transitions Manual OVERVIEW AND INSTALLATION Thank you for purchasing KILLER Transitions. KILLER Transitions allows you to add amazing special transition effects to your Director¨ 5.x and Authorware¨ 3.5 multimedia productions. This file contains all of the documentation you need to get started using KILLER Transitions What is KILLER Transitions V1? KILLER Transitions contains over 50 major special transition effects which can be used in your Macromedia¨ Director and Authorware productions to add new visual transitions to your display. Each of the KILLER Transitions effects has many powerful settings which can be used to alter the effect to create literally thousands of transition results. KILLER Transitions is provided as a set of Xtras for Director and Authorware. Xtras are special “plug-ins” which add new functionality to your Macromedia application's capabilities. Through the Xtras provided in the KILLER Transitions package, you can add new transition effects to any multimedia production, including those that you deliver using Macromedia Shockwaveª technology! KILLER Transition supports the Macintosh 68K, PowerPC and Windows 95 and NT operating systems. Windows 3.1 playback support will be provided through a free downloadable update available from our websites: http://www.gmatter.com http://www.sharkbyte.com How To Install KILLER Transitions V1 When Director or Authorware launches, it automatically makes available Xtras that are in one of two places: Macintosh Location #1: The Xtrasfolder which is in the same location as your authoring application. Location #2: The Macromedia:Xtrasfolder contained in your System folder. Windows
Location #1: The xtras subirectory which is in the same location as your authori application Location #2: The Program Files\ Common Files\ Macromedia Xtras subdirectory on Windows 95 or windows nt To make the KILLER Transitions Xtras available to your copy of director or Authorware you simply need to run the KILLER Transitions Installer contained in the root directory of this cd Macintosh Double-click the application file named "KILLER Transitions Installer Windows Run the program file named"SETUP. EXE. Follow the prompts provided by the installer. You will get the option to choose a nstallation to re-install only select portions of the KILLER Transitions product Running KILLER Transitions for the first Time When you first launch Director or Authorware after installing KILLER Transitions, you will be prompted to allow KILLER Transitions to register your authoring tool with the KIll Transitions interface. Click OK at the prompt to complete the installation process Please note that KILLER Transitions are now usable only with the specific copies of Director and authorware that you are using on your system
Location #1: The Xtrassubirectory which is in the same location as your authoring application. Location #2: The Program Files\Common Files\Macromedia\Xtrassubdirectory on Windows 95 or Windows NT To make the KILLER Transitions Xtras available to your copy of Director or Authorware, you simply need to run the KILLER Transitions Installer contained in the root directory of this CD. Macintosh Double-click the application file named “KILLER Transitions Installer.” Windows Run the program file named “SETUP.EXE.” Follow the prompts provided by the installer. You will get the option to choose a Custom installation to re-install only select portions of the KILLER Transitions product. Running KILLER Transitions for the First Time When you first launch Director or Authorware after installing KILLER Transitions, you will be prompted to allow KILLER Transitions to register your authoring tool with the KILLER Transitions interface. Click OK at the prompt to complete the installation process. Please note that KILLER Transitions are now usable only with the specific copies of Director and Authorware that you are using on your system
GETTING STARTED How To use killer transitions v1 Once you have properly installed KILLER Transitions as described above, you can use the standard user interface of Macromedia Director or authorware to apply them to your projects Using KILLER Transitions in Director Score and double-click on a cell in the Transitions channel. Director will now display e You can use the Score itself to create a new KILLEr Transitions castmember. Open the frame Properties: Transition dialog. You will see four categories of KILLER he left K工 LLER Hybrids KILLER SLides KILLER Wipes KILLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category You can double-click on the Transition name in the right column and director will automatically assign that transition effect to the Score using the default transition settings The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the"Options. button on the right side of the dialo Once you have selected the settings that you want(using the controls found in the Options dialog), click on the Set button to confirm your choices, then click on the OK button to create a new Killer Transition castmember with your settings applied to it. This creates a castmember which you can now place into other locations of your Score You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the Score window If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on
GETTING STARTED How To Use KILLER Transitions V1 Once you have properly installed KILLER Transitions as described above, you can use the standard user interface of Macromedia Director or Authorware to apply them to your projects. Using KILLER Transitions in Director You can use the Score itself to create a new KILLER Transitions castmember. Open the Score and double-click on a cell in the Transitions channel. Director will now display the Frame Properties:Transition dialog. You will see four categories of KILLER Transitions on the left: Category KILLER Hybrids KILLER Slides KILLER Wipes KILLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category. You can double-click on the Transition name in the right column and Director will automatically assign that transition effect to the Score using the default transition settings. The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm. All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the “Options...” button on the right side of the dialog. Once you have selected the settings that you want (using the controls found in the Options dialog), click on the Set button to confirm your choices, then click on the OK button to create a new Killer Transition castmember with your settings applied to it. This creates a castmember which you can now place into other locations of your Score. You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the Score window. If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on
the Options. button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember Using KILLER Transitions in Authorware You can apply a transition to any display, erase, interaction or framework icon Select the Transition command from the Attributes menu. This will display a dial which you can use to access all of the KIllEr Transitions. You will see four categ of killer transitions on the left KILLER Hybrids KILLER SLides K工 LlER WIpes KIlLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category You can double-click on the transition name in the right column and director will automatically assign that transition effect to the Score using the default transition settings The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the"Options. button on the right side of the dialog If you want to see a preview of your transition applied to the current icon, click on the Apply button in the dialog Once you have selected the settings that you want(using the controls found in the button to create a new Killer Transition castmember with your settings applled tor t Options dialog), click on the Set button to confirm your choices, then click on the O This creates a castmember which you can now place into other locations of your Score You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the score window If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on the Options. button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember
the Options... button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember. Using KILLER Transitions in Authorware You can apply a transition to any display, erase, interaction or framework icon. Select the Transition command from the Attributes menu. This will display a dialog which you can use to access all of the KILLER Transitions. You will see four categories of KILLER Transitions on the left: Category KILLER Hybrids KILLER Slides KILLER Wipes KILLER Particles If you click on any of these category names, you will see the specific KILLER Transitions effects which are available within the selected category. You can double-click on the Transition name in the right column and Director will automatically assign that transition effect to the Score using the default transition settings. The default settings for each of the 24 Xtras have been carefully selected to provide an exciting example of the visual effects provided by the transition algorithm. All of the special controls for KILLER Transitions are available if you select the Transition name by clicking only once and then clicking the “Options...” button on the right side of the dialog. If you want to see a preview of your transition applied to the current icon, click on the Apply button in the dialog. Once you have selected the settings that you want (using the controls found in the Options dialog), click on the Set button to confirm your choices, then click on the OK button to create a new Killer Transition castmember with your settings applied to it. This creates a castmember which you can now place into other locations of your Score. You can drag and drop Killer Transition castmembers from the Cast window into the transition channel of the Score window. You can also copy and paste cells in the transition channel of the Score window. If you decide that you want to change the settings on a Killer Transition castmember, you can do so by accessing the Cast Info dialog. Select the castmember you wish to modify and then click on the Information button in the top of the Cast window. Now click on the Options... button to access the controls for that transition castmember. When you click the Set button, your changes will be recorded into the castmember
More Usage Information For more details on using transitions in Director, please refer to the section titled Working with Transitions"in Chapter 5 of your"Using Director"manual For more details on using transitions in Authorware, please refer to the section titled Transition Xtras"in Chapter 2 of yourWhat's New in Authorware 3. 5"manual Shipping a projector with KILLER Transitions Xtras The transition Xtras can be shipped as part of a Director or Authorware multimed ia project. To do this, you simply need to copy only the KIlLEr Transitions Xtras that you are using in your project into a special folder/subdirectory named Xtras. Then you must place this Xtras folder/subdirectory in the same place as your runtime package or projector application IMPORTANT NOTE: YOU MAY NOT DISTRIBUTE the KIlLer transitions interface Xtra named“ KillerTransitionshub” on macintosh or“ KILLERHB.x32” on windows. These files are not redistributable under the licensing agreement that accompanies this software and is a copyright violation
More Usage Information For more details on using transitions in Director, please refer to the section titled “Working with Transitions” in Chapter 5 of your “Using Director” manual. For more details on using transitions in Authorware, please refer to the section titled “Transition Xtras” in Chapter 2 of your “What's New in Authorware 3.5” manual. Shipping a Projector with KILLER Transitions Xtras The transition Xtras can be shipped as part of a Director or Authorware multimedia project. To do this, you simply need to copy only the KILLER Transitions Xtras that you are using in your project into a special folder/subdirectory named Xtras. Then you must place this Xtras folder/subdirectory in the same place as your runtime package or projector application. IMPORTANT NOTE: YOU MAY NOT DISTRIBUTE the KILLER Transitions interface Xtra named “KillerTransitionsHub” on Macintosh or “KILLERHB.X32” on Windows. These files are not redistributable under the licensing agreement that accompanies this software and is a copyright violation:
DETAILED DOCUMENTATION This section documents the user interface for each of the transition effects which come with KILLER Transitions. These effects have many controls which can be used to create thousands of transition variations. Experiment using the Options dialog to preview the possibilities General Interface options Shapes menu The Shapes Menu is enabled for the following KILLER Transitions Cascade Liquid Tiles The Shapes menu lets you select different geometic shapes to apply to the transition effect. The shape selections are trUp (triangle pointing up) trDn(triangle pointing down) trr(triangle pointing right) trL (triangle pointing left) rect(rectangle) diamond 4Star(4 point star) 5Star (5 point star) 6Star(6 point star) Preview menu The Preview Menu is enabled for all of the KILLER Transitions. This menu allows you to control the appearance of the images in the preview area of the dialog. The menu options include: Loop Preview Enabled by default. This menu command causes the transition preview to be looped continuously. If this menu command is disabled you can view a preview by clicking on the Preview Transition button at the top center of the options dialog Start Picture This menu command allows you to select the starting picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command(see below ) they will appear in this submenu End Picture
DETAILED DOCUMENTATION This section documents the user interface for each of the transition effects which come with KILLER Transitions. These effects have many controls which can be used to create thousands of transition variations. Experiment using the Options dialog to preview the possibilities! General Interface Options Shapes Menu The Shapes Menu is enabled for the following KILLER Transitions: Cascade LiquidTiles The Shapes menu lets you select different geometic shapes to apply to the transition effect. The shape selections are: trUp (triangle pointing up) trDn (triangle pointing down) trR (triangle pointing right) trL (triangle pointing left) rect (rectangle) diamond 4Star (4 point star) 5Star (5 point star) 6Star (6 point star) Preview Menu The Preview Menu is enabled for all of the KILLER Transitions. This menu allows you to control the appearance of the images in the preview area of the dialog. The menu options include: Loop Preview Enabled by default. This menu command causes the transition preview to be looped continuously. If this menu command is disabled, you can view a preview by clicking on the Preview Transition button at the top center of the options dialog. Start Picture This menu command allows you to select the starting picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command (see below) they will appear in this submenu. End Picture
This menu command allows you to select the end ing picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command(see below) they will appear in this submenu Import Picture( Macintosh only) This menu command allows you to import your own custom image for the purpose of previewing transition effect settings. You can import any valid PICT image. Ifthe image you import is larger or smaller than the preview window, it will be scaled to fit upon its display Remove Picture(Macintosh only This menu command allows you to remove any images which you have imported using the Import Picture command Use Palette Color Selector(Macintosh only) This menu command determines whether color selections with the color chips(border color, matte color, etc )will be made using the System palette displayed by Killer Transitions(the default setting)or your standard system color picker. Disabling this menu command will cause whatever color picker your system has active to be used when clicking on the color chip Using the system color picker can be very useful when specifying an RGB color and desiring exact control over the color selection Slider controls The Slider Controls provide access to much of the flexibility of the KILLER Transitions You can drag the slider to a new position. You can type a value into the field above the slider and press EnTER or TAB to enable the new setting. You can click on the slider area and the slider will move to the new position as you hold the mouse down. You can use the Control key to cycle many of the sliders from a percentage value to a numeric value to a locked value. Some sliders are fixed to one format of display and other do not support the locked setting Slider Control settings- Percentage When the slider displays a percentage symbol(Macintosh) or you have enabled the Percentage checkbox(Windows), you are setting the value of the slider to a relative percentage of the changing area of the element(s) that the slider controls. This is useful when you wish to keep the appearance of the transition similar across different changing areas Slider Control Settings- Numeric Value When the slider displays an equal sign, you are setting the value of the slider to a number Slider Control Settings- Lock-Linked When the slider display a small lock symbol, you are lock-linking the setting of the border height and border width sliders in various transition effects. Once you lock one
This menu command allows you to select the ending picture for the preview. An initial set of 10 images are provided. If you have imported any images using the Import Picture menu command (see below) they will appear in this submenu. Import Picture (Macintosh only) This menu command allows you to import your own custom image for the purpose of previewing transition effect settings. You can import any valid PICT image. If the image you import is larger or smaller than the preview window, it will be scaled to fit upon its display. Remove Picture (Macintosh only) This menu command allows you to remove any images which you have imported using the Import Picture command. Use Palette Color Selector (Macintosh only) This menu command determines whether color selections with the color chips (border color, matte color, etc.) will be made using the System palette displayed by KILLER Transitions (the default setting) or your standard system color picker. Disabling this menu command will cause whatever color picker your system has active to be used when clicking on the color chip. Using the system color picker can be very useful when specifying an RGB color and desiring exact control over the color selection. Slider Controls The Slider Controls provide access to much of the flexibility of the KILLER Transitions. You can drag the slider to a new position. You can type a value into the field above the slider and press ENTER or TAB to enable the new setting. You can click on the slider area and the slider will move to the new position as you hold the mouse down. You can use the Control key to cycle many of the sliders from a percentage value to a numeric value to a locked value. Some sliders are fixed to one format of display and other do not support the locked setting. Slider Control Settings - Percentage When the slider displays a percentage symbol (Macintosh) or you have enabled the Percentage checkbox (Windows), you are setting the value of the slider to a relative percentage of the changing area of the element(s) that the slider controls. This is useful when you wish to keep the appearance of the transition similar across different changing areas. Slider Control Settings - Numeric Value When the slider displays an equal sign, you are setting the value of the slider to a number of pixels. Slider Control Settings - Lock-Linked When the slider display a small lock symbol, you are lock-linking the setting of the border height and border width sliders in various transition effects. Once you lock one
of the sliders, its display will always be tied to the relative setting of the other slider This can be examined best in the Inversection transition type Angle control The Angle Control allows you to specify the starting angle or d irection of a KILLEr Transition effect You can click and drag the control into a new position. You can type into the field a numeric value from0 to 359. Some transition effects are limited to 45 or 90 degree angles and your selection may be"rounded to the nearest allowed value Palette Controls The Palette Controls allow you to specify the color of matte, wedge and border areas You can select either indexed palette values or RGB values. RGB values provide added flexibility as they protect the color of the matte, wedge or border even if the underlying palette selection is altered. Using indexed palette values can be useful if you plan careful palette switches and desired to indirectly control the color of the matte, wedge or border through varying entries in this palette locatio You can click on the palette control with the Control key selected to activate indexed lette values. When you do this, your selection will be display as an index value on top of a color chip showing the current color stored in that palette location. Otherwise you will see“RGB” on the color chip Step Control You can use the Step control the d isplay of the transition effect one step at a time while previewing it. You can hold the Step button down to cause a continuous stepping display. KILLER Hybrids Controloptions The original image is eaten alive as user definable chunks are bitten out of it to reveal the new image he number of bites that will be used along the horizontal axis. a value from 1 to 10 The number of bites that will be used along from left to right. A value from How many teeth will appear along the edge of each bite. A value from 2to 20 Tooth Length
of the sliders, its display will always be tied to the relative setting of the other slider. This can be examined best in the Inversection transition type. Angle Control The Angle Control allows you to specify the starting angle or direction of a KILLER Transition effect. You can click and drag the control into a new position. You can type into the field a numeric value from 0 to 359. Some transition effects are limited to 45 or 90 degree angles and your selection may be “rounded” to the nearest allowed value. Palette Controls The Palette Controls allow you to specify the color of matte, wedge and border areas. You can select either indexed palette values or RGB values. RGB values provide added flexibility as they protect the color of the matte, wedge or border even if the underlying palette selection is altered. Using indexed palette values can be useful if you plan careful palette switches and desired to indirectly control the color of the matte, wedge or border through varying entries in this palette location. You can click on the palette control with the Control key selected to activate indexed palette values. When you do this, your selection will be display as an index value on top of a color chip showing the current color stored in that palette location. Otherwise you will see “RGB” on the color chip. Step Control You can use the Step control the display of the transition effect one step at a time while previewing it. You can hold the Step button down to cause a continuous stepping display. KILLER Hybrids Control Options Bytes2 The original image is eaten alive as user definable chunks are bitten out of it to reveal the new image. Horizontal Density The number of bites that will be used along the horizontal axis. A value from 1 to 10. Vertical Density The number of bites that will be used along from left to right. A value from 1 to 10. Tooth Density How many teeth will appear along the edge of each bite. A value from 2 to 20. Tooth Length
A percentage value which specifies how long each tooth is. A value from 0 to100 a percentage value which specifies how random the length of each tooth is a value fromo to 100 Optionally have a crunching sound played with each bite Fireworks Rockets burst onto the screen with explosions of new imag Complete with falling trail effects W Causes the next image to be painted onto the screen through the trails of the fireworks pieces Causes the next image to be preceded by a solid color graphic which is wiped onto the screen Specifies one of 256 colors to use for the matte graphic Enables a border graphic around the moving elements of the transition Specifies one of 256 colors to use for the border graphic Border width Specified the width of the border graphic (1 to 100) Specifies the amount of action that occurs with each burst of fireworks graphics (1to25) ifies the size of the exploding elements (3 to 36) 且 ori Density Specifies the density of the fireworks burst across the screen from left to ight (2 to 10) the density of the fireworks burst down the screen from top to bottom (2to10) Optionally have a f explosion sound played with each
A percentage value which specifies how long each tooth is. A value from 0 to 100. Jagged Edges A percentage value which specifies how random the length of each tooth is. A value from 0 to 100. Sound Optionally have a crunching sound played with each “bite”. Fireworks Rockets burst onto the screen with explosions of new image. Complete with falling trail effects. Wipe Causes the next image to be painted onto the screen through the trails of the fireworks pieces. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Activity Specifies the amount of action that occurs with each burst of fireworks graphics (1 to 25) Bit Density Specifies the size of the exploding elements (3 to 36) Horiz Density Specifies the density of the fireworks burst across the screen from left to right (2 to 10) Vert Density Specifies the density of the fireworks burst down the screen from top to bottom (2 to 10) Sound Optionally have a fireworks explosion sound played with each “burst”. Inversection
Rectangles expand from spaces on an invisible checkboard. The new image is revealed in the rectangles formed by the intersections of the squares causes the next image to be painted onto the screen through the trails of the intersecting rectangle Matte causes the next image to be preceded by a solid color graphic which is wiped onto the screen Matte color Specifies one of 256 colors to use for the matte graphi Enables a border graphic around the moving elements of the transition Border co Specifies of 256 colors to use for the border graphic idth Spec d the width of the border graphic (1 to 250) Border Height pecified the height of the border graphic (1 to 250) Specifies the density of the rectangles from left to right (2 to 40) Vert Densit Specifies the density of the rectangles from top to bottom (2 to 40 Kinetics Highly excitable spheres appear, bounce and rebound off the walls and each other andomly leaving behind the new image causes the next image to be painted onto the screen through the trails of the balls causes the next image to be preceded by a solid color graphic which is wiped onto the screen Matte color Specifies one of 256 colors to use for the matte graphic borde Enables a border graphic around the moving elements of the transition e of 256 colors to use for the border graph Border width
Rectangles expand from spaces on an invisible checkboard. The new image is revealed in the rectangles formed by the intersections of the squares. Wipe Causes the next image to be painted onto the screen through the trails of the intersecting rectangles. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Border Height Specified the height of the border graphic (1 to 250) Horiz Density Specifies the density of the rectangles from left to right (2 to 40) Vert Density Specifies the density of the rectangles from top to bottom (2 to 40) Kinetics Highly excitable spheres appear, bounce and rebound off the walls and each other randomly leaving behind the new image. Wipe Causes the next image to be painted onto the screen through the trails of the balls. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width