Arena 3DPlayer Overview ROCKE www.arenasimuation.com SOFTWARE
1 www.ArenaSimulation.com www.ArenaSimulation.com 1 Arena 3DPlayer Overview
What We'l Do ■■■ Product Overview Generating playback Files In Arena Importing 2D Animation Into 3DPlayer EXample 1 3DPlayer Environment(Panes, Toolbars, Modes) Path Drawing and Editing EXample 2 Static Systems And Shapes Shape Assignment Mode: Assigning Shapes ° Example3 Enhancing the Animation(Importing VRML Files) EXample 4 Product Support Materials(Help/Examples/Tutorials) www.Arenasimulation.com SOFTWARE
2 www.ArenaSimulation.com What We’ll Do ... • Product Overview • Generating Playback Files In Arena • Importing 2D Animation Into 3DPlayer • Example 1 • 3DPlayer Environment (Panes, Toolbars, Modes) • Path Drawing and Editing • Example 2 • Static Systems And Shapes • Shape Assignment Mode: Assigning Shapes • Example 3 • Enhancing the Animation (Importing VRML Files) • Example 4 • Product Support Materials (Help/Examples/Tutorials)
Product Overview Developed by Systemflow Simulations(Indianapolis, Indiana) Post-process 3D animator Generate playback file. pbf)in Arena Create 3d layout file(. a3d)in 3DPlayer Run playback with layout in 3DPlayer to view 3D animation Before creating a layout file, the recommended approach is to generate a playback file first. Then open the playback file in 3DPlayer to get lists of arena object names for building the layout 2D animation information from an Arena model (e. g, the locations of resource pictures, paths, global pictures, etc. may be imported into a new layout file in 3 pLayer Supports direct import of line geometry from a DXF file Supports the text-based VRMl97 file format (" wrl)to import 3D solid shape data ROCKE www.Arenasimulation.com SOFTWARE
3 www.ArenaSimulation.com Product Overview • Developed by Systemflow Simulations (Indianapolis, Indiana). • Post-process 3D animator – Generate playback file (*.pbf) in Arena – Create 3D layout file (*.a3d) in 3DPlayer • Run playback with layout in 3DPlayer to view 3D animation. • Before creating a layout file, the recommended approach is to generate a playback file first. Then open the playback file in 3DPlayer to get lists of Arena object names for building the layout. • 2D animation information from an Arena model (e.g., the locations of resource pictures, paths, global pictures, etc.) may be imported into a new layout file in 3DPlayer. • Supports direct import of line geometry from a DXF file. • Supports the text-based VRML97 file format (*.wrl) to import 3D solid shape data
Generating Playback Files In Arena The option to generate a playback file is available in Arena 7.01 or later Run set 21. In Run Setup Run Control, select Project Parameters Replication Parameters the generate playback file Run Speed Run Control Reports checkbo 厂 Simulate P file 厂 Load User-Coded DLl Browse 2. Specify the playback file name ( pbf Pause Between Replications 3. Click 厂 Run in Full-Screen Mode 4. Run the simulation for as long as 厂 Run in Execution Mode you wish. Stop the simulation. The v Generate Playback File Modell. pbf playback file will be generated Binary Format C Text formal 厂 Run From Playback File Status Expressions ance Cancel Apply ROCKE www.Arenasimulation.com SOFTWARE
4 www.ArenaSimulation.com Generating Playback Files In Arena • The option to generate a playback file is available in Arena 7.01 or later. 1. In Run Setup>Run Control, select the Generate Playback File checkbox. 2. Specify the playback file name (*.pbf). 3. Click . 4. Run the simulation for as long as you wish. Stop the simulation. The playback file will be generated
Importing 2D Animation Into 3 DPlayer Available to convert existing animations to 3d or start a new animation using the familiar 2D Arena layout creation environment First start arena and open the model that will be imported In 3 pLayer, select File> mport Arena layout The 2d animation information is imported into a new layout file ROCKE www.Arenasimulation.com SOFTWARE
5 www.ArenaSimulation.com Importing 2D Animation Into 3DPlayer • Available to convert existing animations to 3D or start a new animation using the familiar 2D Arena layout creation environment. • First start Arena and open the model that will be imported. • In 3DPlayer, select File>Import Arena Layout… • The 2D animation information is imported into a new layout file
Example 1 Open Arena3DPlayerEXample doe Generate playback file Arena 3 D PlayerEXample pbf .Import the 2D Animation Into 3DPlayer . Open playback file Arena 3D PlayerExample pbf run the 3d animation ROCKE 6 www.arenasimuation.com SOFTWARE
6 6 www.ArenaSimulation.com www.ArenaSimulation.com Example 1 •Open Arena3DPlayerExample.doe •Generate playback file Arena3DPlayerExample.pbf •Import the 2D Animation Into 3DPlayer •Open playback file Arena3DPlayerExample.pbf •Run the 3D animation
3DPlayer Environment- Panes it Arena 3DP layer-[Layout1 Tree View Pane-Objects in playback 囟 Ele Edt yewIools的eBnf file and 3D layout 血m副曰 M Nebwork Links 3D Pane-3D animation 。国则则e-口dA Dashboard pane- 2D informational animation (clocks, status variables text. etc ck here ROCKE www.Arenasimulation.com SOFTWARE
7 www.ArenaSimulation.com 3DPlayer Environment – Panes Tree View Pane – Objects in playback file and 3D layout 3D Pane – 3D animation layout Dashboard Pane – 2D informational animation (clocks, status variables, text, etc.)
3DPlayer Environment- Panes h[ dt yewIools她Bnt M Network Links MQueues Transformation Station: Station anslslion Rotalion 355594 Edit pane -Activated when object in 3D layout is z137 r Nonuniform x Y 2 selected(specifies object rties such translation, rotation, scale color.,…) Time0Seconds Frame Rate 342 www.Arenasimulation.com SOFTWARE
8 www.ArenaSimulation.com 3DPlayer Environment – Panes Edit Pane – Activated when object in 3D layout is selected (specifies object properties such as translation, rotation, scale, color, …)
3DPlayer Environment- Tree View Pane Color codes identify which objects exist only in playback file (red), which objects exist only in the 3D layout(blue), and which objects exist in both (purple) Categories of objects may be hidden/unhidden using the checkboxes at top-level of the tree An alternate means(in the case of entity pictures the only means)of selecting a specific object for editing a way to locate a specific named item in a crowded layout ROCKE www.Arenasimulation.com SOFTWARE
9 www.ArenaSimulation.com 3DPlayer Environment – Tree View Pane • Color codes identify which objects exist only in playback file (red), which objects exist only in the 3D layout (blue), and which objects exist in both (purple). • Categories of objects may be hidden/unhidden using the checkboxes at top-level of the tree. • An alternate means (in the case of entity pictures, the only means) of selecting a specific object for editing. • A way to locate a specific named item in a crowded layout
3DPlayer Environment- 3D Pane 3D Animation is created in the 3d pane Arena 3DPlayer- Layout1] Eile Edt Yew Ioos Mode Bun Heb 回e。刻到,回團則 叫回圳副叫到叫叫叫 Origin Triad -Indicates the in of the layout where x=0,y=0,z=0 Links 日5sy Grid -Drawn at zero height Floor-a thin dark b drawn just beneath the grid 3D Pane Toolbar- Add 3D objects, view commands, etc. aaA Tme: 0 Second eed Ran;1000000 Frame Rate 4 ROCKE www.Arenasimulation.com SOFTWARE
10 www.ArenaSimulation.com 3DPlayer Environment – 3D Pane 3D Animation is created in the 3D Pane Origin Triad – Indicates the origin of the layout where x=0, y=0, z=0 Grid – Drawn at zero height (y=0) Floor – a thin, dark grey box drawn just beneath the grid. 3D Pane Toolbar – Add 3D objects, view commands, etc